Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ConveyorSystem.cs
metalgearsloth 684ec60be6 Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:48 +11:00

21 lines
589 B
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Conveyor;
using Content.Shared.GameObjects.Components.Conveyor;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class ConveyorSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<ConveyorComponent>(true))
{
comp.Update(frameTime);
}
}
}
}