using System.Collections.Generic; using Content.Server.GameObjects.Components.Conveyor; using Content.Shared.GameObjects.Components.Conveyor; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal sealed class ConveyorSystem : EntitySystem { public override void Update(float frameTime) { foreach (var comp in ComponentManager.EntityQuery(true)) { comp.Update(frameTime); } } } }