Files
tbd-station-14/Content.Shared/Cooldown/Cooldowns.cs
2022-05-13 17:59:03 +10:00

27 lines
1.0 KiB
C#

using Robust.Shared.Timing;
namespace Content.Shared.Cooldown
{
/// <summary>
/// Utilities for working with cooldowns.
/// </summary>
public static class Cooldowns
{
/// <param name="gameTiming">game timing to use, otherwise will resolve using IoCManager.</param>
/// <returns>a cooldown interval starting at GameTiming.Curtime and ending at (offset) from CurTime.
/// For example, passing TimeSpan.FromSeconds(5) will create an interval
/// from now to 5 seconds from now.</returns>
public static (TimeSpan start, TimeSpan end) FromNow(TimeSpan offset, IGameTiming? gameTiming = null)
{
var now = (gameTiming ?? IoCManager.Resolve<IGameTiming>()).CurTime;
return (now, now + offset);
}
/// <see cref="FromNow"/>
public static (TimeSpan start, TimeSpan end) SecondsFromNow(double seconds, IGameTiming? gameTiming = null)
{
return FromNow(TimeSpan.FromSeconds(seconds), gameTiming);
}
}
}