using Robust.Shared.Timing; namespace Content.Shared.Cooldown { /// /// Utilities for working with cooldowns. /// public static class Cooldowns { /// game timing to use, otherwise will resolve using IoCManager. /// a cooldown interval starting at GameTiming.Curtime and ending at (offset) from CurTime. /// For example, passing TimeSpan.FromSeconds(5) will create an interval /// from now to 5 seconds from now. public static (TimeSpan start, TimeSpan end) FromNow(TimeSpan offset, IGameTiming? gameTiming = null) { var now = (gameTiming ?? IoCManager.Resolve()).CurTime; return (now, now + offset); } /// public static (TimeSpan start, TimeSpan end) SecondsFromNow(double seconds, IGameTiming? gameTiming = null) { return FromNow(TimeSpan.FromSeconds(seconds), gameTiming); } } }