* lewd * A * Realtime * Sleepy dork * Draw radar position * Accurate infiltrator * experiments * Better drawing * Labels * I need aan adult * Cleanup * Show toggles * display I guess * A * fix * fix * cleanupsies * Bit more polish * Make sure mass scanners actually work * Remove dummy state * fren * opposite * aghost crash * comment * What's in a name * woops * Show docking ports * Dock highlighting * Drawing dock * Shitty docks * Lots of docking drawing * Autodock working * dork * More graceful shutdown * zoomies * Lines and distance change * revert * Good enough * cleanup * Fix default range * Dock UI and loc update * Update on undock * Loc fixes
30 lines
996 B
C#
30 lines
996 B
C#
using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Shuttles.Systems;
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public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadarConsoleComponent, ComponentStartup>(OnRadarStartup);
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}
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private void OnRadarStartup(EntityUid uid, RadarConsoleComponent component, ComponentStartup args)
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{
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UpdateState(component);
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}
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protected override void UpdateState(RadarConsoleComponent component)
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{
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var radarState = new RadarConsoleBoundInterfaceState(component.MaxRange, component.Owner, new List<DockingInterfaceState>());
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_uiSystem.GetUiOrNull(component.Owner, RadarConsoleUiKey.Key)?.SetState(radarState);
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}
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}
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