using Content.Shared.Shuttles.BUIStates; using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Systems; using Robust.Server.GameObjects; using Robust.Shared.Map; namespace Content.Server.Shuttles.Systems; public sealed class RadarConsoleSystem : SharedRadarConsoleSystem { [Dependency] private readonly UserInterfaceSystem _uiSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRadarStartup); } private void OnRadarStartup(EntityUid uid, RadarConsoleComponent component, ComponentStartup args) { UpdateState(component); } protected override void UpdateState(RadarConsoleComponent component) { var radarState = new RadarConsoleBoundInterfaceState(component.MaxRange, component.Owner, new List()); _uiSystem.GetUiOrNull(component.Owner, RadarConsoleUiKey.Key)?.SetState(radarState); } }