* first draft * Fixed it all, just need to rename stuff * Rename and add comments * Clean-up * Access added
14 lines
514 B
C#
14 lines
514 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Slippery;
|
|
|
|
/// <summary>
|
|
/// Slows down the user when passing over an entity with <see cref="SlipperyComponent"/>. Does not prevent slipping, see <see cref="NoSlipComponent"/>.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlipperySystem))]
|
|
public sealed partial class SlowedOverSlipperyComponent : Component
|
|
{
|
|
[DataField(required: true), AutoNetworkedField]
|
|
public float SlowdownModifier = 1f;
|
|
}
|