Add Galoshes slowdown over slippery surfaces (#30967)
* first draft * Fixed it all, just need to rename stuff * Rename and add comments * Clean-up * Access added
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@@ -158,7 +158,7 @@ public sealed partial class SleepingSystem : EntitySystem
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private void OnSlip(Entity<SleepingComponent> ent, ref SlipAttemptEvent args)
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{
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args.Cancel();
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args.NoSlip = true;
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}
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private void OnConsciousAttempt(Entity<SleepingComponent> ent, ref ConsciousAttemptEvent args)
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@@ -0,0 +1,17 @@
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using Content.Shared.Clothing.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// When equipped, sets a max cap to the slowdown applied from contact speed modifiers. (E.g. glue puddles, kudzu).
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SpeedModifierContactCapClothingSystem))]
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public sealed partial class SpeedModifierContactCapClothingComponent : Component
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{
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[DataField, AutoNetworkedField]
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public float MaxContactSprintSlowdown = 1f;
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[DataField, AutoNetworkedField]
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public float MaxContactWalkSlowdown = 1f;
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}
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@@ -0,0 +1,20 @@
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using Content.Shared.Clothing.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Events;
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namespace Content.Shared.Clothing.EntitySystems;
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public sealed class SpeedModifierContactCapClothingSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpeedModifierContactCapClothingComponent, InventoryRelayedEvent<GetSpeedModifierContactCapEvent>>(OnGetMaxSlow);
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}
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private void OnGetMaxSlow(Entity<SpeedModifierContactCapClothingComponent> ent, ref InventoryRelayedEvent<GetSpeedModifierContactCapEvent> args)
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{
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args.Args.SetIfMax(ent.Comp.MaxContactSprintSlowdown, ent.Comp.MaxContactWalkSlowdown);
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}
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}
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@@ -21,7 +21,7 @@ public abstract class SharedGodmodeSystem : EntitySystem
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private void OnSlipAttempt(EntityUid uid, GodmodeComponent component, SlipAttemptEvent args)
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{
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args.Cancel();
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args.NoSlip = true;
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}
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private void OnBeforeDamageChanged(EntityUid uid, GodmodeComponent component, ref BeforeDamageChangedEvent args)
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@@ -6,6 +6,7 @@ using Content.Shared.Eye.Blinding.Systems;
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using Content.Shared.Gravity;
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using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Overlays;
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@@ -34,6 +35,8 @@ public partial class InventorySystem
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// by-ref events
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SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, IsWeightlessEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetSpeedModifierContactCapEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetSlowedOverSlipperyModifierEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ModifySlowOnDamageSpeedEvent>(RefRelayInventoryEvent);
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// Eye/vision events
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@@ -0,0 +1,22 @@
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using Content.Shared.Inventory;
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namespace Content.Shared.Movement.Events;
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/// <summary>
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/// Raised on an entity to check if it has a max contact slowdown.
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/// </summary>
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[ByRefEvent]
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public record struct GetSpeedModifierContactCapEvent() : IInventoryRelayEvent
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{
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SlotFlags IInventoryRelayEvent.TargetSlots => ~SlotFlags.POCKET;
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public float MaxSprintSlowdown = 0f;
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public float MaxWalkSlowdown = 0f;
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public void SetIfMax(float valueSprint, float valueWalk)
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{
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MaxSprintSlowdown = MathF.Max(MaxSprintSlowdown, valueSprint);
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MaxWalkSlowdown = MathF.Max(MaxWalkSlowdown, valueWalk);
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}
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}
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@@ -1,4 +1,7 @@
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Slippery;
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using Content.Shared.Whitelist;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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@@ -85,16 +88,37 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
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var entries = 0;
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foreach (var ent in _physics.GetContactingEntities(uid, physicsComponent))
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{
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if (!TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
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continue;
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bool speedModified = false;
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if (_whitelistSystem.IsWhitelistPass(slowContactsComponent.IgnoreWhitelist, uid))
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continue;
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if (TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
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{
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if (_whitelistSystem.IsWhitelistPass(slowContactsComponent.IgnoreWhitelist, uid))
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continue;
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walkSpeed += slowContactsComponent.WalkSpeedModifier;
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sprintSpeed += slowContactsComponent.SprintSpeedModifier;
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remove = false;
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entries++;
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walkSpeed += slowContactsComponent.WalkSpeedModifier;
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sprintSpeed += slowContactsComponent.SprintSpeedModifier;
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speedModified = true;
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}
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// SpeedModifierContactsComponent takes priority over SlowedOverSlipperyComponent, effectively overriding the slippery slow.
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if (TryComp<SlipperyComponent>(ent, out var slipperyComponent) && speedModified == false)
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{
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var evSlippery = new GetSlowedOverSlipperyModifierEvent();
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RaiseLocalEvent(uid, ref evSlippery);
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if (evSlippery.SlowdownModifier != 1)
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{
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walkSpeed += evSlippery.SlowdownModifier;
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sprintSpeed += evSlippery.SlowdownModifier;
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speedModified = true;
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}
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}
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if (speedModified)
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{
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remove = false;
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entries++;
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}
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}
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if (entries > 0)
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@@ -102,6 +126,12 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
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walkSpeed /= entries;
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sprintSpeed /= entries;
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var evMax = new GetSpeedModifierContactCapEvent();
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RaiseLocalEvent(uid, ref evMax);
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walkSpeed = MathF.Max(walkSpeed, evMax.MaxWalkSlowdown);
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sprintSpeed = MathF.Max(sprintSpeed, evMax.MaxSprintSlowdown);
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args.ModifySpeed(walkSpeed, sprintSpeed);
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}
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@@ -118,11 +148,19 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
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private void OnEntityEnter(EntityUid uid, SpeedModifierContactsComponent component, ref StartCollideEvent args)
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{
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var otherUid = args.OtherEntity;
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if (!HasComp<MovementSpeedModifierComponent>(otherUid))
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AddModifiedEntity(args.OtherEntity);
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}
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/// <summary>
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/// Add an entity to be checked for speed modification from contact with another entity.
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/// </summary>
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/// <param name="uid">The entity to be added.</param>
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public void AddModifiedEntity(EntityUid uid)
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{
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if (!HasComp<MovementSpeedModifierComponent>(uid))
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return;
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EnsureComp<SpeedModifiedByContactComponent>(otherUid);
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_toUpdate.Add(otherUid);
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EnsureComp<SpeedModifiedByContactComponent>(uid);
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_toUpdate.Add(uid);
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}
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}
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@@ -0,0 +1,10 @@
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using Content.Shared.Inventory;
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namespace Content.Shared.Slippery;
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[ByRefEvent]
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public record struct GetSlowedOverSlipperyModifierEvent() : IInventoryRelayEvent
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{
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SlotFlags IInventoryRelayEvent.TargetSlots => ~SlotFlags.POCKET;
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public float SlowdownModifier = 1f;
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}
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@@ -2,6 +2,8 @@ using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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using Robust.Shared.Network;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Popups;
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using Content.Shared.StatusEffect;
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using Content.Shared.StepTrigger.Systems;
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@@ -12,11 +14,12 @@ using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Utility;
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namespace Content.Shared.Slippery;
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class SlipperySystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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@@ -25,6 +28,7 @@ public sealed class SlipperySystem : EntitySystem
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SpeedModifierContactsSystem _speedModifier = default!;
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public override void Initialize()
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{
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@@ -33,9 +37,13 @@ public sealed class SlipperySystem : EntitySystem
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SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
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SubscribeLocalEvent<SlipperyComponent, StepTriggeredOffEvent>(HandleStepTrigger);
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SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
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SubscribeLocalEvent<SlowedOverSlipperyComponent, SlipAttemptEvent>(OnSlowedOverSlipAttempt);
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SubscribeLocalEvent<ThrownItemComponent, SlipCausingAttemptEvent>(OnThrownSlipAttempt);
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// as long as slip-resistant mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
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SubscribeLocalEvent<NoSlipComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnNoSlipAttempt(e, c, ev.Args));
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SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnSlowedOverSlipAttempt(e, c, ev.Args));
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SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent>>(OnGetSlowedOverSlipperyModifier);
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SubscribeLocalEvent<SlipperyComponent, EndCollideEvent>(OnEntityExit);
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}
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private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredOffEvent args)
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@@ -53,7 +61,12 @@ public sealed class SlipperySystem : EntitySystem
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private static void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
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{
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args.Cancel();
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args.NoSlip = true;
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}
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private void OnSlowedOverSlipAttempt(EntityUid uid, SlowedOverSlipperyComponent component, SlipAttemptEvent args)
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{
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args.SlowOverSlippery = true;
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}
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private void OnThrownSlipAttempt(EntityUid uid, ThrownItemComponent comp, ref SlipCausingAttemptEvent args)
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@@ -61,6 +74,17 @@ public sealed class SlipperySystem : EntitySystem
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args.Cancelled = true;
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}
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private void OnGetSlowedOverSlipperyModifier(EntityUid uid, SlowedOverSlipperyComponent comp, ref InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent> args)
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{
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args.Args.SlowdownModifier *= comp.SlowdownModifier;
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}
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private void OnEntityExit(EntityUid uid, SlipperyComponent component, ref EndCollideEvent args)
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{
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if (HasComp<SpeedModifiedByContactComponent>(args.OtherEntity))
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_speedModifier.AddModifiedEntity(args.OtherEntity);
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}
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private bool CanSlip(EntityUid uid, EntityUid toSlip)
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{
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return !_container.IsEntityInContainer(uid)
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@@ -74,7 +98,10 @@ public sealed class SlipperySystem : EntitySystem
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var attemptEv = new SlipAttemptEvent();
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RaiseLocalEvent(other, attemptEv);
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if (attemptEv.Cancelled)
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if (attemptEv.SlowOverSlippery)
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_speedModifier.AddModifiedEntity(other);
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if (attemptEv.NoSlip)
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return;
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var attemptCausingEv = new SlipCausingAttemptEvent();
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@@ -115,8 +142,12 @@ public sealed class SlipperySystem : EntitySystem
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/// <summary>
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/// Raised on an entity to determine if it can slip or not.
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/// </summary>
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public sealed class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
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public sealed class SlipAttemptEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public bool NoSlip;
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public bool SlowOverSlippery;
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public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
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}
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13
Content.Shared/Slippery/SlowedOverSlipperyComponent.cs
Normal file
13
Content.Shared/Slippery/SlowedOverSlipperyComponent.cs
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@@ -0,0 +1,13 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Slippery;
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/// <summary>
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/// Slows down the user when passing over an entity with <see cref="SlipperyComponent"/>. Does not prevent slipping, see <see cref="NoSlipComponent"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlipperySystem))]
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public sealed partial class SlowedOverSlipperyComponent : Component
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{
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[DataField(required: true), AutoNetworkedField]
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public float SlowdownModifier = 1f;
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}
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@@ -109,6 +109,11 @@
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- type: Clothing
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sprite: Clothing/Shoes/Specific/galoshes.rsi
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- type: NoSlip
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- type: SlowedOverSlippery
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slowdownModifier: 0.7
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- type: SpeedModifierContactCapClothing
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maxContactSprintSlowdown: 0.7
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maxContactWalkSlowdown: 0.7
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- type: entity
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parent: [ClothingShoesBaseButcherable, BaseMajorContraband]
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