Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/ExaminerComponent.cs
Pieter-Jan Briers 1a92d08399 Improves examine code
Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00

31 lines
927 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Mobs
{
/// <summary>
/// Component required for a player to be able to examine things.
/// </summary>
public sealed class ExaminerComponent : Component
{
public override string Name => "Examiner";
[ViewVariables(VVAccess.ReadWrite)]
private bool _doRangeCheck = true;
/// <summary>
/// Whether to do a distance check on examine.
/// If false, the user can theoretically examine from infinitely far away.
/// </summary>
public bool DoRangeCheck => _doRangeCheck;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _doRangeCheck, "DoRangeCheck", true);
}
}
}