using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Shared.GameObjects.Components.Mobs { /// /// Component required for a player to be able to examine things. /// public sealed class ExaminerComponent : Component { public override string Name => "Examiner"; [ViewVariables(VVAccess.ReadWrite)] private bool _doRangeCheck = true; /// /// Whether to do a distance check on examine. /// If false, the user can theoretically examine from infinitely far away. /// public bool DoRangeCheck => _doRangeCheck; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _doRangeCheck, "DoRangeCheck", true); } } }