Examining now has larger range. Ghosts have no range limit. Fixed some messy code and some bad netcode.
31 lines
927 B
C#
31 lines
927 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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/// <summary>
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/// Component required for a player to be able to examine things.
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/// </summary>
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public sealed class ExaminerComponent : Component
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{
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public override string Name => "Examiner";
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _doRangeCheck = true;
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/// <summary>
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/// Whether to do a distance check on examine.
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/// If false, the user can theoretically examine from infinitely far away.
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/// </summary>
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public bool DoRangeCheck => _doRangeCheck;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _doRangeCheck, "DoRangeCheck", true);
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}
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}
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}
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