28 lines
677 B
C#
28 lines
677 B
C#
#nullable enable
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using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.GameWindow
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{
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public sealed class MsgRequestWindowAttention : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgRequestWindowAttention);
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public MsgRequestWindowAttention(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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// Nothing
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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// Nothing
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}
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}
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}
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