#nullable enable using Lidgren.Network; using Robust.Shared.Network; namespace Content.Shared.GameWindow { public sealed class MsgRequestWindowAttention : NetMessage { #region REQUIRED public const MsgGroups GROUP = MsgGroups.Command; public const string NAME = nameof(MsgRequestWindowAttention); public MsgRequestWindowAttention(INetChannel channel) : base(NAME, GROUP) { } #endregion public override void ReadFromBuffer(NetIncomingMessage buffer) { // Nothing } public override void WriteToBuffer(NetOutgoingMessage buffer) { // Nothing } } }