Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/Melee/MeleeWeaponSpeedCon.cs
2022-05-13 17:59:03 +10:00

22 lines
699 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.Weapon.Melee.Components;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponSpeedCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<WeaponEntityState>().GetValue();
if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
{
return 0.0f;
}
return meleeWeaponComponent.ArcCooldownTime / 10.0f;
}
}
}