Files
tbd-station-14/Content.IntegrationTests/Tests/SerializerTest.cs
2020-02-15 01:48:49 +01:00

84 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Moq;
using NUnit.Framework;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Is = NUnit.DeepObjectCompare.Is;
namespace Content.IntegrationTests.Tests
{
public class SerializerTest : ContentIntegrationTest
{
[Test]
public async Task EntityStatesTest()
{
RobustSerializer._traceWriter = Console.Out;
var client = StartClient();
var server = StartServer();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Connect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Basic checks to ensure that they're connected and data got replicated.
var mtx = new ManualResetEventSlim();
List<EntityState> es = null;
server.Post(() =>
{
var sem = IoCManager.Resolve<IServerEntityManager>();
es = sem.GetEntityStates(GameTick.Zero);
mtx.Set();
});
mtx.Wait();
Assert.NotNull(es);
var serializer = new RobustSerializer();
List<EntityState> roundTrip;
using (var ms = new MemoryStream())
{
serializer.Serialize(ms, es);
ms.Position = 0;
roundTrip = (List<EntityState>)serializer.Deserialize(ms);
}
Assert.That(roundTrip, Is.DeepEqualTo(es));
}
}
}