add integration test for serializer

This commit is contained in:
Tyler Young
2020-02-13 15:42:49 -05:00
committed by Pieter-Jan Briers
parent a8f84c4b8c
commit 0e286ad808
3 changed files with 88 additions and 4 deletions

View File

@@ -12,6 +12,7 @@
<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit.DeepObjectCompare" Version="2.0.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.16.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
</ItemGroup>

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@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Moq;
using NUnit.Framework;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Is = NUnit.DeepObjectCompare.Is;
namespace Content.IntegrationTests.Tests
{
public class SerializerTest : ContentIntegrationTest
{
[Test]
public async Task EntityStatesTest()
{
RobustSerializer._traceWriter = Console.Out;
var client = StartClient();
var server = StartServer();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Connect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Basic checks to ensure that they're connected and data got replicated.
var mtx = new ManualResetEventSlim();
List<EntityState> es = null;
server.Post(() =>
{
var sem = IoCManager.Resolve<IServerEntityManager>();
es = sem.GetEntityStates(GameTick.Zero);
mtx.Set();
});
mtx.Wait();
Assert.NotNull(es);
var serializer = new RobustSerializer();
List<EntityState> roundTrip;
using (var ms = new MemoryStream())
{
serializer.Serialize(ms, es);
ms.Position = 0;
roundTrip = (List<EntityState>)serializer.Deserialize(ms);
}
Assert.That(roundTrip, Is.DeepEqualTo(es));
}
}
}

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@@ -115,10 +115,10 @@ Global
{4809F412-3132-419E-BF9D-CCF7593C3533}.Debug|x64.Build.0 = Debug|x64
{4809F412-3132-419E-BF9D-CCF7593C3533}.Release|x64.ActiveCfg = Release|x64
{4809F412-3132-419E-BF9D-CCF7593C3533}.Release|x64.Build.0 = Release|x64
{45C9B43F-305D-4651-9863-F6384CBC847F}.Debug|x64.ActiveCfg = Debug|Any CPU
{45C9B43F-305D-4651-9863-F6384CBC847F}.Debug|x64.Build.0 = Debug|Any CPU
{45C9B43F-305D-4651-9863-F6384CBC847F}.Release|x64.ActiveCfg = Release|Any CPU
{45C9B43F-305D-4651-9863-F6384CBC847F}.Release|x64.Build.0 = Release|Any CPU
{45C9B43F-305D-4651-9863-F6384CBC847F}.Debug|x64.ActiveCfg = Debug|x64
{45C9B43F-305D-4651-9863-F6384CBC847F}.Debug|x64.Build.0 = Debug|x64
{45C9B43F-305D-4651-9863-F6384CBC847F}.Release|x64.ActiveCfg = Release|x64
{45C9B43F-305D-4651-9863-F6384CBC847F}.Release|x64.Build.0 = Release|x64
{A3A97D48-6128-4330-B962-B4A96F018CE8}.Debug|x64.ActiveCfg = Debug|Any CPU
{A3A97D48-6128-4330-B962-B4A96F018CE8}.Debug|x64.Build.0 = Debug|Any CPU
{A3A97D48-6128-4330-B962-B4A96F018CE8}.Release|x64.ActiveCfg = Release|Any CPU