28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using Content.Shared.Conveyor;
|
|
using Content.Shared.Materials;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.Materials;
|
|
|
|
public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
|
|
{
|
|
protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
|
|
{
|
|
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
|
|
return;
|
|
|
|
AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
|
|
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Bloody, out var bloody);
|
|
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Broken, out var broken);
|
|
|
|
var activityState = running == ConveyorState.Off ? 0 : 1;
|
|
if (broken) //breakage overrides activity
|
|
activityState = 2;
|
|
|
|
var bloodyKey = bloody ? component.BloodyKey : string.Empty;
|
|
|
|
var state = $"{component.BaseKey}{activityState}{bloodyKey}";
|
|
args.Sprite.LayerSetState(layer, state);
|
|
}
|
|
}
|