using Content.Shared.Conveyor; using Content.Shared.Materials; using Robust.Client.GameObjects; namespace Content.Client.Materials; public sealed class RecyclerVisualizerSystem : VisualizerSystem { protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args) { if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer)) return; AppearanceSystem.TryGetData(uid, ConveyorVisuals.State, out var running); AppearanceSystem.TryGetData(uid, RecyclerVisuals.Bloody, out var bloody); AppearanceSystem.TryGetData(uid, RecyclerVisuals.Broken, out var broken); var activityState = running == ConveyorState.Off ? 0 : 1; if (broken) //breakage overrides activity activityState = 2; var bloodyKey = bloody ? component.BloodyKey : string.Empty; var state = $"{component.BaseKey}{activityState}{bloodyKey}"; args.Sprite.LayerSetState(layer, state); } }