Files
tbd-station-14/Content.Shared/Movement/Components/NoRotateOnMoveComponent.cs
2023-09-23 15:45:13 +10:00

13 lines
365 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// This is used for entities which shouldn't have their local rotation set when moving, e.g. those using
/// <see cref="MouseRotator"/> instead
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NoRotateOnMoveComponent : Component
{
}