13 lines
365 B
C#
13 lines
365 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// This is used for entities which shouldn't have their local rotation set when moving, e.g. those using
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/// <see cref="MouseRotator"/> instead
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NoRotateOnMoveComponent : Component
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{
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}
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