ElectroJr
b555a6049e
Even more engine changes
2024-12-24 21:00:53 +13:00
ElectroJr
6242567aff
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
metalgearsloth
60b34b57f3
Fix dungeon spawn + ftl overlap ( #31413 )
...
* Fix dungeon spawn + ftl overlap
* Better fixes
2024-08-25 14:48:29 +10:00
Nemanja
3cdd62b0dd
Mining Rebalance ( #30920 )
...
* first pass
* this shit too
* ok fix that shit
* buff
* actually fix that
2024-08-16 11:43:54 +10:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used ( #30110 )
...
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
metalgearsloth
a2f99cc69e
VGRoid support ( #27659 )
...
* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-07-03 22:23:11 +10:00
Tornado Tech
21bc3bfa22
Cleans up tag system ( #28272 )
...
* Updated tag system
* Added params methods
* Fixed tag integration tests
* Fixed params methods recursion
* Revert has All/Any tag one argument realisation
* Updated tag integration tests
* Shit happens
* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
Nemanja
2a6705818b
Make procgen use weighted variants ( #24669 )
2024-01-29 13:41:59 +11:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
...
mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth
f533a1a543
Add RoomFill markers ( #22293 )
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* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
2024-01-04 15:17:04 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Leon Friedrich
b6bd82caa6
Use ECS prototype-reload events ( #22613 )
...
* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
...
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00
metalgearsloth
7a63238487
Don't spawn mobs on blocked dungeon tiles ( #17910 )
...
a
2023-07-09 13:20:55 -06:00
Ben
c858c76341
Anchorable shared ( #17422 )
...
Co-authored-by: BenOwnby <ownbyb@appstate.edu >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-29 22:35:54 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
Vordenburg
69c6ab5aaf
Add dungeon templates as uninitialized maps ( #17468 )
2023-06-19 23:47:59 +10:00
Leon Friedrich
263e1761fc
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
b6a735774b
Add more dungeon layouts ( #14924 )
2023-03-30 22:54:17 -07:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00