Make procgen use weighted variants (#24669)
This commit is contained in:
@@ -6,6 +6,7 @@ using Content.Server.Procedural;
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using Content.Server.Salvage;
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using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.Maps;
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using Content.Shared.Movement.Components;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Physics;
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@@ -41,6 +42,7 @@ public sealed class GatewayGeneratorSystem : EntitySystem
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly RestrictedRangeSystem _restricted = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[ValidatePrototypeId<DatasetPrototype>]
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private const string PlanetNames = "names_borer";
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@@ -132,7 +134,7 @@ public sealed class GatewayGeneratorSystem : EntitySystem
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{
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for (var y = -2; y <= 2; y++)
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{
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tiles.Add((new Vector2i(x, y) + origin, new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants))));
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tiles.Add((new Vector2i(x, y) + origin, new Tile(tileDef.TileId, variant: _tile.PickVariant((ContentTileDefinition) tileDef, random))));
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}
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}
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@@ -84,7 +84,7 @@ public sealed partial class DungeonJob
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foundNoise = true;
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noiseFill = true;
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var tileDef = _tileDefManager[layer.Tile];
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var variant = rand.NextByte(tileDef.Variants);
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var variant = _tile.PickVariant((ContentTileDefinition) tileDef, rand);
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tiles.Add((node, new Tile(tileDef.TileId, variant: variant)));
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roomTiles.Add(node);
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@@ -3,6 +3,7 @@ using System.Numerics;
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using System.Threading.Tasks;
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using Content.Server.NodeContainer;
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using Content.Shared.Doors.Components;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.PostGeneration;
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@@ -191,7 +192,7 @@ public sealed partial class DungeonJob
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if (!_anchorable.TileFree(grid, neighbor, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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continue;
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tiles.Add((neighbor, _tileDefManager.GetVariantTile(tileDef, random)));
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tiles.Add((neighbor, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
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}
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foreach (var index in dungeon.CorridorExteriorTiles)
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@@ -202,7 +203,7 @@ public sealed partial class DungeonJob
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if (!_anchorable.TileFree(grid, index, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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continue;
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tiles.Add((index, _tileDefManager.GetVariantTile(tileDef, random)));
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tiles.Add((index, _tile.GetVariantTile((ContentTileDefinition)tileDef, random)));
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}
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grid.SetTiles(tiles);
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@@ -478,7 +479,7 @@ public sealed partial class DungeonJob
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isValid = true;
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// Entrance wew
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grid.SetTile(tile, _tileDefManager.GetVariantTile(tileDef, random));
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grid.SetTile(tile, _tile.GetVariantTile((ContentTileDefinition) tileDef, random));
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ClearDoor(dungeon, grid, tile);
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var gridCoords = grid.GridTileToLocal(tile);
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// Need to offset the spawn to avoid spawning in the room.
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@@ -496,7 +497,7 @@ public sealed partial class DungeonJob
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continue;
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}
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grid.SetTile(nearTile.GridIndices, _tileDefManager.GetVariantTile(tileDef, random));
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grid.SetTile(nearTile.GridIndices, _tile.GetVariantTile((ContentTileDefinition) tileDef, random));;
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}
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break;
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@@ -589,7 +590,7 @@ public sealed partial class DungeonJob
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{
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var neighbor = tile + dirVec * j;
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tiles.Add((neighbor, _tileDefManager.GetVariantTile(tileDef, random)));
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tiles.Add((neighbor, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
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index++;
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takenTiles.Add(neighbor);
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}
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@@ -690,7 +691,7 @@ public sealed partial class DungeonJob
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{
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var tile = validTiles[j];
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var gridPos = grid.GridTileToLocal(tile);
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grid.SetTile(tile, _tileDefManager.GetVariantTile(tileDef, random));
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grid.SetTile(tile, _tile.GetVariantTile((ContentTileDefinition) tileDef, random));
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_entManager.SpawnEntities(gridPos, gen.Entities);
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}
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@@ -721,7 +722,7 @@ public sealed partial class DungeonJob
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{
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foreach (var entrance in room.Entrances)
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{
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setTiles.Add((entrance, _tileDefManager.GetVariantTile(tileDef, random)));
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setTiles.Add((entrance, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
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}
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}
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@@ -857,7 +858,7 @@ public sealed partial class DungeonJob
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foreach (var tile in corridorTiles)
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{
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setTiles.Add((tile, _tileDefManager.GetVariantTile(tileDef, random)));
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setTiles.Add((tile, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
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}
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grid.SetTiles(setTiles);
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@@ -902,7 +903,7 @@ public sealed partial class DungeonJob
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if (!dungeon.RoomExteriorTiles.Contains(neighbor))
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continue;
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tiles.Add((neighbor, _tileDefManager.GetVariantTile(tileDef, random)));
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tiles.Add((neighbor, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
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spawnPositions.Add(neighbor);
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}
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}
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@@ -1013,7 +1014,7 @@ public sealed partial class DungeonJob
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for (var x = -width + 1; x < width; x++)
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{
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var weh = tile + neighborDir.ToIntVec() * x;
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grid.SetTile(weh, _tileDefManager.GetVariantTile(tileDef, random));
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grid.SetTile(weh, _tile.GetVariantTile((ContentTileDefinition) tileDef, random));
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var coords = grid.GridTileToLocal(weh);
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_entManager.SpawnEntities(coords, gen.Entities);
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@@ -1131,7 +1132,7 @@ public sealed partial class DungeonJob
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continue;
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width--;
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grid.SetTile(node, _tileDefManager.GetVariantTile(tileDef, random));
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grid.SetTile(node, _tile.GetVariantTile((ContentTileDefinition) tileDef, random));
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if (gen.EdgeEntities != null && nodeDistances.Count - i <= 2)
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{
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@@ -1217,7 +1218,7 @@ public sealed partial class DungeonJob
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if (!random.Prob(gen.Prob) || !checkedTiles.Add(neighbor))
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continue;
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grid.SetTile(neighbor, _tileDefManager.GetVariantTile(tileDef, random));
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grid.SetTile(neighbor, _tile.GetVariantTile((ContentTileDefinition) tileDef, random));
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var gridPos = grid.GridTileToLocal(neighbor);
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var protoNames = EntitySpawnCollection.GetSpawns(gen.Spawns, random);
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@@ -4,6 +4,7 @@ using Content.Server.Construction;
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using Robust.Shared.CPUJob.JobQueues;
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using Content.Server.Decals;
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Maps;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.DungeonGenerators;
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using Content.Shared.Procedural.PostGeneration;
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@@ -27,6 +28,7 @@ public sealed partial class DungeonJob : Job<Dungeon>
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private readonly DecalSystem _decals;
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private readonly DungeonSystem _dungeon;
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private readonly EntityLookupSystem _lookup;
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private readonly TileSystem _tile;
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private readonly SharedMapSystem _maps;
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private readonly SharedTransformSystem _transform;
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private EntityQuery<TagComponent> _tagQuery;
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@@ -51,6 +53,7 @@ public sealed partial class DungeonJob : Job<Dungeon>
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DecalSystem decals,
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DungeonSystem dungeon,
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EntityLookupSystem lookup,
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TileSystem tile,
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SharedTransformSystem transform,
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DungeonConfigPrototype gen,
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MapGridComponent grid,
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@@ -69,6 +72,7 @@ public sealed partial class DungeonJob : Job<Dungeon>
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_decals = decals;
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_dungeon = dungeon;
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_lookup = lookup;
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_tile = tile;
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_maps = _entManager.System<SharedMapSystem>();
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_transform = transform;
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_tagQuery = _entManager.GetEntityQuery<TagComponent>();
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@@ -1,5 +1,6 @@
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using System.Numerics;
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using Content.Shared.Decals;
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using Content.Shared.Maps;
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using Content.Shared.Procedural;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Whitelist;
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@@ -230,7 +231,7 @@ public sealed partial class DungeonSystem
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// but place 1 nanometre off grid and fail the add.
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if (!_maps.TryGetTileRef(gridUid, grid, tilePos, out var tileRef) || tileRef.Tile.IsEmpty)
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{
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_maps.SetTile(gridUid, grid, tilePos, _tileDefManager.GetVariantTile(FallbackTileId, _random));
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_maps.SetTile(gridUid, grid, tilePos, _tile.GetVariantTile((ContentTileDefinition) _tileDefManager[FallbackTileId], _random.GetRandom()));
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}
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var result = _decals.TryAddDecal(
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@@ -31,6 +31,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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[Dependency] private readonly AnchorableSystem _anchorable = default!;
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[Dependency] private readonly DecalSystem _decals = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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@@ -198,6 +199,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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_decals,
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this,
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_lookup,
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_tile,
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_transform,
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gen,
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grid,
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@@ -229,6 +231,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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_decals,
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this,
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_lookup,
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_tile,
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_transform,
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gen,
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grid,
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@@ -67,7 +67,7 @@ namespace Content.Shared.Maps
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/// <summary>
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/// This controls what variants the `variantize` command is allowed to use.
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/// </summary>
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[DataField("placementVariants")] public float[] PlacementVariants { get; set; } = new [] { 1f };
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[DataField("placementVariants")] public float[] PlacementVariants { get; set; } = { 1f };
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[DataField("thermalConductivity")] public float ThermalConductivity = 0.04f;
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@@ -25,12 +25,29 @@ public sealed class TileSystem : EntitySystem
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile)
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{
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return PickVariant(tile, _robustRandom.GetRandom());
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile, int seed)
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{
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var rand = new System.Random(seed);
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return PickVariant(tile, rand);
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile, System.Random random)
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{
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var variants = tile.PlacementVariants;
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var sum = variants.Sum();
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var accumulated = 0f;
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var rand = _robustRandom.NextFloat() * sum;
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var rand = random.NextFloat() * sum;
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for (byte i = 0; i < variants.Length; ++i)
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{
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@@ -44,6 +61,23 @@ public sealed class TileSystem : EntitySystem
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throw new InvalidOperationException($"Invalid weighted variantize tile pick for {tile.ID}!");
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}
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/// <summary>
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/// Returns a tile with a weighted random variant.
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/// </summary>
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public Tile GetVariantTile(ContentTileDefinition tile, System.Random random)
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{
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return new Tile(tile.TileId, variant: PickVariant(tile, random));
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}
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/// <summary>
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/// Returns a tile with a weighted random variant.
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/// </summary>
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public Tile GetVariantTile(ContentTileDefinition tile, int seed)
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{
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var rand = new System.Random(seed);
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return new Tile(tile.TileId, variant: PickVariant(tile, rand));
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}
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public bool PryTile(Vector2i indices, EntityUid gridId)
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{
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var grid = Comp<MapGridComponent>(gridId);
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@@ -16,6 +16,7 @@ public abstract class SharedBiomeSystem : EntitySystem
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[Dependency] protected readonly IPrototypeManager ProtoManager = default!;
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[Dependency] private readonly ISerializationManager _serManager = default!;
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[Dependency] protected readonly ITileDefinitionManager TileDefManager = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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protected const byte ChunkSize = 8;
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@@ -158,13 +159,8 @@ public abstract class SharedBiomeSystem : EntitySystem
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// Pick a variant tile if they're available as well
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if (variantCount > 1)
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{
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var variantValue = (noise.GetNoise(indices.X * 8, indices.Y * 8, variantCount) + 1f) / 2f;
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variant = (byte) Pick(variantCount, variantValue);
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if (variants != null)
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{
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variant = variants[variant];
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}
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var variantValue = (noise.GetNoise(indices.X * 8, indices.Y * 8, variantCount) + 1f) * 100;
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variant = _tile.PickVariant(tileDef, (int) variantValue);
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}
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tile = new Tile(tileDef.TileId, 0, variant);
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@@ -35,6 +35,7 @@ public sealed class FloorTileSystem : EntitySystem
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedStackSystem _stackSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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private static readonly Vector2 CheckRange = new(1f, 1f);
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@@ -175,8 +176,8 @@ public sealed class FloorTileSystem : EntitySystem
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{
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_adminLogger.Add(LogType.Tile, LogImpact.Low, $"{ToPrettyString(user):actor} placed tile {_tileDefinitionManager[tileId].Name} at {ToPrettyString(gridUid)} {location}");
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// TODO: Proper predicted RNG.
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var variant = (byte) (_timing.CurTick.Value % ((ContentTileDefinition) _tileDefinitionManager[tileId]).Variants);
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var random = new System.Random((int) _timing.CurTick.Value);
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var variant = _tile.PickVariant((ContentTileDefinition) _tileDefinitionManager[tileId], random);
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mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
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_audio.PlayPredicted(placeSound, location, user);
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@@ -70,15 +70,6 @@
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# Fill layer
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorAsteroidSand
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- !type:BiomeTileLayer
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threshold: 0.80
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorAsteroidSand
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# Grass
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@@ -307,8 +298,6 @@
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# Fill basalt
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorBasalt
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# Snow
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@@ -530,15 +519,6 @@
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# Fill chromite
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorChromite
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- !type:BiomeTileLayer
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threshold: 0.25
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorChromite
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# Caves
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@@ -593,15 +573,6 @@
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- !type:BiomeTileLayer
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threshold: -1.0
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tile: FloorAsteroidSand
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variants:
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- 0
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- !type:BiomeTileLayer
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threshold: 0.5
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorAsteroidSand
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# Asteroid
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- type: biomeTemplate
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@@ -653,12 +624,3 @@
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- !type:BiomeTileLayer
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threshold: -1.0
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tile: FloorAsteroidSand
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variants:
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- 0
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- !type:BiomeTileLayer
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threshold: 0.5
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorAsteroidSand
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