Files
tbd-station-14/Content.Server/Procedural/DungeonSystem.cs
metalgearsloth 816ee2e1ab Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-14 19:23:40 -07:00

250 lines
7.5 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Content.Server.Construction;
using Robust.Shared.CPUJob.JobQueues.Queues;
using Content.Server.Decals;
using Content.Server.GameTicking.Events;
using Content.Shared.CCVar;
using Content.Shared.Construction.EntitySystems;
using Content.Shared.GameTicking;
using Content.Shared.Physics;
using Content.Shared.Procedural;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Procedural;
public sealed partial class DungeonSystem : SharedDungeonSystem
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IConsoleHost _console = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
[Dependency] private readonly AnchorableSystem _anchorable = default!;
[Dependency] private readonly DecalSystem _decals = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private ISawmill _sawmill = default!;
private const double DungeonJobTime = 0.005;
public const int CollisionMask = (int) CollisionGroup.Impassable;
public const int CollisionLayer = (int) CollisionGroup.Impassable;
private readonly JobQueue _dungeonJobQueue = new(DungeonJobTime);
private readonly Dictionary<DungeonJob, CancellationTokenSource> _dungeonJobs = new();
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("dungen");
_console.RegisterCommand("dungen", Loc.GetString("cmd-dungen-desc"), Loc.GetString("cmd-dungen-help"), GenerateDungeon, CompletionCallback);
_console.RegisterCommand("dungen_preset_vis", Loc.GetString("cmd-dungen_preset_vis-desc"), Loc.GetString("cmd-dungen_preset_vis-help"), DungeonPresetVis, PresetCallback);
_console.RegisterCommand("dungen_pack_vis", Loc.GetString("cmd-dungen_pack_vis-desc"), Loc.GetString("cmd-dungen_pack_vis-help"), DungeonPackVis, PackCallback);
_prototype.PrototypesReloaded += PrototypeReload;
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_dungeonJobQueue.Process();
}
private void OnRoundCleanup(RoundRestartCleanupEvent ev)
{
foreach (var token in _dungeonJobs.Values)
{
token.Cancel();
}
_dungeonJobs.Clear();
}
private void OnRoundStart(RoundStartingEvent ev)
{
var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
while (query.MoveNext(out var uid, out _))
{
QueueDel(uid);
}
if (!_configManager.GetCVar(CCVars.ProcgenPreload))
return;
// Force all templates to be setup.
foreach (var room in _prototype.EnumeratePrototypes<DungeonRoomPrototype>())
{
GetOrCreateTemplate(room);
}
}
public override void Shutdown()
{
base.Shutdown();
_prototype.PrototypesReloaded -= PrototypeReload;
foreach (var token in _dungeonJobs.Values)
{
token.Cancel();
}
_dungeonJobs.Clear();
}
private void PrototypeReload(PrototypesReloadedEventArgs obj)
{
if (!obj.ByType.TryGetValue(typeof(DungeonRoomPrototype), out var rooms))
{
return;
}
foreach (var proto in rooms.Modified.Values)
{
var roomProto = (DungeonRoomPrototype) proto;
var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (!roomProto.AtlasPath.Equals(comp.Path))
continue;
QueueDel(uid);
break;
}
}
if (!_configManager.GetCVar(CCVars.ProcgenPreload))
return;
foreach (var proto in rooms.Modified.Values)
{
var roomProto = (DungeonRoomPrototype) proto;
var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
var found = false;
while (query.MoveNext(out var comp))
{
if (!roomProto.AtlasPath.Equals(comp.Path))
continue;
found = true;
break;
}
if (!found)
{
GetOrCreateTemplate(roomProto);
}
}
}
public MapId GetOrCreateTemplate(DungeonRoomPrototype proto)
{
var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
DungeonAtlasTemplateComponent? comp;
while (query.MoveNext(out var uid, out comp))
{
// Exists
if (comp.Path.Equals(proto.AtlasPath))
return Transform(uid).MapID;
}
var mapId = _mapManager.CreateMap();
_mapManager.AddUninitializedMap(mapId);
_loader.Load(mapId, proto.AtlasPath.ToString());
var mapUid = _mapManager.GetMapEntityId(mapId);
_mapManager.SetMapPaused(mapId, true);
comp = AddComp<DungeonAtlasTemplateComponent>(mapUid);
comp.Path = proto.AtlasPath;
return mapId;
}
public void GenerateDungeon(DungeonConfigPrototype gen,
EntityUid gridUid,
MapGridComponent grid,
Vector2i position,
int seed)
{
var cancelToken = new CancellationTokenSource();
var job = new DungeonJob(
_sawmill,
DungeonJobTime,
EntityManager,
_mapManager,
_prototype,
_tileDefManager,
_anchorable,
_decals,
this,
_lookup,
_transform,
gen,
grid,
gridUid,
seed,
position,
cancelToken.Token);
_dungeonJobs.Add(job, cancelToken);
_dungeonJobQueue.EnqueueJob(job);
}
public async Task<Dungeon> GenerateDungeonAsync(
DungeonConfigPrototype gen,
EntityUid gridUid,
MapGridComponent grid,
Vector2i position,
int seed)
{
var cancelToken = new CancellationTokenSource();
var job = new DungeonJob(
_sawmill,
DungeonJobTime,
EntityManager,
_mapManager,
_prototype,
_tileDefManager,
_anchorable,
_decals,
this,
_lookup,
_transform,
gen,
grid,
gridUid,
seed,
position,
cancelToken.Token);
_dungeonJobs.Add(job, cancelToken);
_dungeonJobQueue.EnqueueJob(job);
job.Run();
await job.AsTask;
if (job.Exception != null)
{
throw job.Exception;
}
return job.Result!;
}
public Angle GetDungeonRotation(int seed)
{
// Mask 0 | 1 for rotation seed
var dungeonRotationSeed = 3 & seed;
return Math.PI / 2 * dungeonRotationSeed;
}
}