Commit Graph

20 Commits

Author SHA1 Message Date
K-Dynamic
ffa7d68010 Fixes maploadbenchmark typo (#37981)
fixes typo
2025-06-01 09:55:42 +02:00
ElectroJr
eedc992d57 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-02-16 16:52:51 +13:00
Spessmann
afede7d4d0 Removes Cog station (#34996)
freedom!!!
2025-02-09 14:01:31 -07:00
Spessmann
a07df05858 New Highpop map: Convex recreational complex (#33346)
* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?
2025-01-29 19:44:45 -07:00
ElectroJr
43e6fd57d4 Fix MapLoadBenchmark 2024-12-23 18:02:58 +13:00
Emisse
af2ee4a9e6 remove origin (#31059)
derotate origin
2024-08-15 16:22:01 -06:00
Emisse
9c1b8c18de remove atlas, cluster, europa, saltern (#31058)
* goodbye sweet maps

* Update EvacShuttleTest.cs

* Update EvacShuttleTest.cs

* fix tests

* fix tests

* nightmare nightmare nightmare

* rider is fucking me

* jesus christ
2024-08-15 15:10:06 -06:00
Spessmann
208b1d23b8 Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle

* removed cog from default.yml so all checks will pass

I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed

* updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos

* added renault spawner that was missing and changed some minor stuff

* moved a escape pod from med/sci hallway to northern maints

* added shutters to the brig and added vents and scrubbers where they were missing in the halls

* extended salv's docking port so they can dock

* Fixed according to cog review thread

* fix pools

* fix PostMapInitTest

* Update MapLoadBenchmark.cs

* added cap and hop spawn that i just forgot to add???????????????????

* fixed again

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-08-13 13:27:24 -06:00
Leon Friedrich
6e83c4d570 Update component query benchmarks (#27967)
* Add more component query benchmarks.

* Rename benchmark
2024-05-19 11:55:10 +10:00
IProduceWidgets
7b0b894e44 Add map Oasis (#25736)
* Add map Oasis

* integration test fix

* psych job

* 1984 an invalid component

* address reviews

* address reviews, touch ups.

* tiny feexes

* move a tree

* Actually put it in the active maps pool.

* minor tweeks

* tweek some door accesses.

* add extra lawyer, make evac the right docking arrangement.

* Address the small things, fix cryopods, make perma huge.

* Fix some small things in the new perma.

* Improve perma spacing resiliancy... maybe.

* burn the invalids

* Pray to the Sloth gods that painters arent cooked.

* rearrange some buttons

* fix fax names and add a genedrobe.

* Housekeeping

* fix some stuff I thought I already fixed

* wood benches

* Some under door tiles, a couple missing decals.

* one pipe got brokey. feexit!

* astrograsses and lathe to cargo

* N2 lockers, minor things.

* cap laser to case

* GridFill the briggle so it feels better. Some other minor things

* name the Briggle correctly
2024-04-20 23:59:12 -06:00
Emisse
101b4ff364 derotate gemini (#24728)
* Delete Resources/Maps/gemini.yml

* Delete Resources/Prototypes/Maps/gemini.yml

* Update default.yml

* Update PostMapInitTest.cs

* Update MapLoadBenchmark.cs
2024-01-30 03:54:54 -07:00
Emisse
b59950d461 derotate aspid (#24725)
* Delete Resources/Maps/aspid.yml

* Delete Resources/Prototypes/Maps/aspid.yml

* Update default.yml

* Update PostMapInitTest.cs

* Update MapLoadBenchmark.cs
2024-01-30 03:26:02 -07:00
Leon Friedrich
354eed4a8b Add PVS benchmark (#23166)
* Add PVS benchmark

* poke tests

* Shuffle players around

* Add caveat

* Add CycleTick() benchmark

* Make async false

* Oops
2024-01-04 11:58:38 +11:00
Leon Friedrich
182b5267ad Add SpawnEquipDeleteBenchmark (#19566) 2023-09-03 06:53:45 +10:00
Visne
3c667b6f7e Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
Leon Friedrich
89a287c1fd Split PoolManager into separate classes. (#19370) 2023-08-22 22:14:01 +10:00
TemporalOroboros
6f75b18731 Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
Pieter-Jan Briers
2100f4dc77 Fix map load benchmark. (#12636) 2022-11-16 12:58:13 -08:00
metalgearsloth
6ab864fcda Update content to mapsystem (#12387) 2022-11-13 17:47:48 +11:00
Paul Ritter
4ef3891e9e updates submodule & fixes content benchmarks & sets up ci (#11851) 2022-10-11 20:51:52 +02:00