Tayrtahn
f09bade8e7
Validate remaining ProtoId strings ( #38747 )
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Validate remaining ProtoId strings
2025-07-04 22:55:45 +02:00
Pieter-Jan Briers
e99fc501a6
Revert biome rework ( #38724 )
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* Revert "Fix world generation (#38713 )"
This reverts commit 10fa6ff4af .
* Revert "Biome rework (#37735 )"
This reverts commit fe7b96147c .
2025-07-03 20:48:04 +02:00
Kowlin
10fa6ff4af
Fix world generation ( #38713 )
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* Fix world generation
* Remove unused impoty
2025-07-03 16:44:37 +02:00
metalgearsloth
fe7b96147c
Biome rework ( #37735 )
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* DungeonData rework
Back to fields, serializes better, just make new layers dumby.
* wawawewa
* Fix this
* Fixes
* Port the work over
* wawawewa
* zoom
* Kinda workin
* Adjust wawa
* Unloading work
* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* wawawewa
* Fixes
* true
* Fixes
# Conflicts:
# Content.Server/Procedural/DungeonJob/DungeonJob.cs
* wawawewa
* Fixes
* Fix
* Lot of work
* wawawewa
* Fixing
* eh?
* a
* Fix a heap of stuff
* Better ignored check
* Reserve tile changes
* biome
* changes
* wawawewa
* Fixes & snow
* Shadow fixes
* wawawewa
* smol
* Add layer API
* More work
* wawawewa
* Preloads and running again
* wawawewa
* Modified
* Replacements and command
* Runtime support
* werk
* Fix expeds + dungeon alltiles
* reh
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-07-03 00:36:06 -04:00
Tayrtahn
95632859b7
Cleanup unused/redundant dependencies ( #38099 )
2025-06-06 18:11:52 +02:00
Tayrtahn
50fb48de2e
Cleanup all instances of IMapManager.GetMapEntityId ( #37814 )
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* Cleanup all instances of IMapManager.GetMapEntityId
* Dependencies
* LocalizedEntityCommands
2025-05-25 19:09:47 +02:00
MilenVolf
2002de9bb0
Localize planet dataset names ( #33398 )
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* Localize planet names (borer)
* DatasetPrototype -> LocalizedDatasetPrototype
* Apply requested changes
2024-11-20 11:57:43 +11:00
Winkarst
88dcc831c1
Remove calls to FormattedMessage obsolete methods ( #31706 )
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* Remove FormattedMessage obsolete methods
* Oops
2024-09-01 13:00:53 +02:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
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* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Nemanja
2a6705818b
Make procgen use weighted variants ( #24669 )
2024-01-29 13:41:59 +11:00
Leon Friedrich
a608071dda
Update engine to v197.0.0 ( #23069 )
2023-12-28 09:41:42 +11:00
metalgearsloth
0e7275a74c
Restricted range cleanup ( #22402 )
2023-12-12 20:20:33 +11:00
metalgearsloth
342b08418e
Fix planet command being ran on existing maps ( #21775 )
2023-12-11 19:51:02 +11:00
metalgearsloth
5cbf935cf0
Wrap gateway generator in cvar for dev ( #21758 )
2023-11-21 21:36:38 -07:00
metalgearsloth
37da6f383e
Gateway nerfs ( #21659 )
2023-11-15 17:23:53 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
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* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00