* soap reagent and soapy water
* make soapy water recognizable
* Fix tile cleaning bug
CleanDecalsReaction was able to take more than the reactVolume it was given.
* make soapy water an evaporating reagent
* Tile reactions when mopping
* Fix indescribably soap flavor
* Adjust soap flavours
Soap and soapy water now taste clean and syndie soap tastes like punishment.
* Better soap numbers & DeleteOnSolutionEmpty
* Changed TrashOnEmpty to TrashOnSolutionEmpty
* Last TrashOnSolutionEmpty change
* Fix merged code not compiling
* Requested changes.
* Hotplate overhaul
- Beakers are now placed on top of the hotplate instead of itemslot.
- Hotplate LED now only lights up if it's heating something.
- More comments/xmldoc.
- Some other minor tweaks.
* Actually remove the beaker slot
* solution regeneration system
* experimental welding tool regenerates 1u of fuel every second
* pro
* use a solution
* added -> generated
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG
* emagged medbay's stasis bed
* left med, emagged sec' apc
* went back to chem, emagged the dispenser
* emagged the fax while i was there
* had a donut while waiting for emag to charge
* i broke into the bridge then announced 'mandatory johnson inspection in medical'
* get system instead of dependency
* feedback
* net suggestion
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* use EnsureComp and import NetworkedComponent
---------
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-
* New glass type and improve shotglass visuals.
* oobsy
* fixes
* get flasked
* flask
* flask
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Fix doc comment on FitsInDispenserComponent
It's clearly intended to be a doc comment, but wasn't.
* Allow the ChemMaster to accept canisters and bottles
* Give the ChemMaster an output container slot
* Tweak ChemMaster UI layout
* Make more ChemMaster UI tweaks
* Update ChemMaster SpinBox max handling
* Rework the ChemMaster
* Apply suggestions from code review
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
* Implement PR feedback
* Switch ChemMaster to a tabbed UI layout
* Rename Amount to Dosage for clarity
* Replace Amount with Dosage in messages
* Clarify dose in UI
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>