Princess Cheeseballs
dec2d42a1d
Crawling Part 1: The Knockdownening ( #36881 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-07-20 01:54:42 +02:00
DrSmugleaf
b7eed5c348
Make standing state down sound nullable ( #28132 )
2024-05-19 16:35:22 -06:00
DrSmugleaf
2f11a749f6
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
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Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
metalgearsloth
82693b4926
ECS standingstate ( #8322 )
2022-05-21 00:30:38 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Jacob Tong
8c853476fb
Rework CollisionGroups ( #7656 )
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* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
2022-05-10 17:57:20 -07:00
Leon Friedrich
119e90124f
Fix standing-state collisions resetting ( #7469 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-14 12:31:07 +10:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:20:38 +01:00
mirrorcult
c0ecdb09af
Slipping tweaks + remove EffectBlocker ( #4955 )
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* Slipping tweaks + remove EffectBlocker
* mfw failed merge conflict resolution
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-10-25 17:43:49 +11:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
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Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Acruid
59e5cc5e3c
Remove Static Component NetIds ( #4247 )
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* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-07-12 10:32:10 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
metalgearsloth
50cc526ebd
Refactor standing to be ECS ( #4142 )
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* Refactor standing to be ECS
E C S B A B Y
* DONE
* FIX IT FIX IT FIX IT
* IsDown event
* Change to methods
* Fixes
* Address some reviews
* Last of the Mohicans
* Final fixes
* Fix tests
2021-06-27 19:02:46 +10:00