Files
tbd-station-14/Content.Shared/Standing/StandingStateComponent.cs
Princess Cheeseballs dec2d42a1d Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00

44 lines
1.5 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Standing
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(StandingStateSystem))]
public sealed partial class StandingStateComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public SoundSpecifier? DownSound { get; private set; } = new SoundCollectionSpecifier("BodyFall");
[DataField, AutoNetworkedField]
public bool Standing { get; set; } = true;
/// <summary>
/// Time it takes us to stand up
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan StandTime = TimeSpan.FromSeconds(2);
/// <summary>
/// Default Friction modifier for knocked down players.
/// Makes them accelerate and deccelerate slower.
/// </summary>
[DataField, AutoNetworkedField]
public float FrictionModifier = 0.4f;
/// <summary>
/// Base modifier to the maximum movement speed of a knocked down mover.
/// </summary>
[DataField, AutoNetworkedField]
public float SpeedModifier = 0.3f;
/// <summary>
/// List of fixtures that had their collision mask changed when the entity was downed.
/// Required for re-adding the collision mask.
/// </summary>
[DataField, AutoNetworkedField]
public List<string> ChangedFixtures = new();
}
}