Commit Graph

25496 Commits

Author SHA1 Message Date
PJBot
5ee597d98c Automatic changelog update 2024-04-17 03:20:36 +00:00
MACMAN2003
c31b3fdf5a Lower player requirements for nukies back down to 20 (#27036)
Update roundstart.yml
2024-04-16 20:19:29 -07:00
PJBot
4fa245f723 Automatic changelog update 2024-04-17 02:56:00 +00:00
metalgearsloth
fcd6c25242 LobbyUI fixes (#27033)
* LobbyUI fixes

I have no idea which were bugs prior but anyway fix stuff.

* More fixes

* Test moment
2024-04-17 12:54:54 +10:00
PJBot
30f73cfb6c Automatic changelog update 2024-04-17 02:51:00 +00:00
Mr. 27
34fa48bff9 Add winter coats and shoes to loadouts (#27022)
* inital

* Update loadout-groups.ftl

* fix order

* add winter boots

* fix test fails
2024-04-17 12:49:53 +10:00
Doctor-Cpu
d5b7e4baf2 Add autism pins to loadout (#27034)
add autism pins to loadout
2024-04-17 11:10:52 +10:00
Pieter-Jan Briers
bbf0505fdc Re-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)
This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.
2024-04-17 00:19:36 +02:00
PJBot
5e7f2244fc Automatic changelog update 2024-04-16 20:18:12 +00:00
Mr. 27
e2be85bc52 Fix senior ID cards and other loadout shit (#27017)
* remove senior backpacks

* fix ID cards

* Update atmospheric_technician.yml
2024-04-16 22:17:06 +02:00
PJBot
33888b64d6 Automatic changelog update 2024-04-16 19:57:43 +00:00
Vasilis
46cfd63c4f Add changelog for loadouts (#27020) 2024-04-16 21:56:37 +02:00
PJBot
9102a065a9 Automatic changelog update 2024-04-16 18:49:45 +00:00
tosatur
11207a0649 Reduce clown snore volume (#27012)
* reduced gain by 25dB

* changed volume again

---------

Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
2024-04-16 20:48:38 +02:00
metalgearsloth
9bc3e07628 Fix starting gear (#27008)
Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier.

Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is.
2024-04-17 00:44:16 +10:00
metalgearsloth
12766fe6e3 Loadouts redux (#25715)
* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
2024-04-16 22:57:43 +10:00
metalgearsloth
fff3fe2a24 Update submodule to 218.1.0 (#26997) 2024-04-16 22:42:53 +10:00
Velcroboy
b23ef00d37 Add QM maintenance airlock (#26982)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-04-16 07:34:35 +03:00
Leon Friedrich
faec39ced4 Give names to solution & identity entities (#26993) 2024-04-16 14:26:47 +10:00
Leon Friedrich
229caa10bf Fix some TryGetMind overrides relying on player data (#26992)
* Fix some TryGetMind overrides relying on player data

* A

* Rider has bamboozled me

* Update `data.Mind` before attaching to entity.
2024-04-16 14:26:32 +10:00
PJBot
faba129e78 Automatic changelog update 2024-04-15 22:23:23 +00:00
Velcroboy
cd46282e51 Fix some airlocks with multiple access types (#26980)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-04-15 15:22:16 -07:00
MilenVolf
34fbd2874e Fix dragon slowdown on damage (#26975)
Fix dragon slow on damage
2024-04-15 13:53:22 +02:00
Whisper
4a6cf480cc Mobs burn to ashes on excessive heat damage (#26971)
* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container
2024-04-15 15:04:15 +10:00
Hannah Giovanna Dawson
3d0fc10673 SS14-26950 Fix Waddling During Improper States (#26965)
* SS14-26950 Fix Waddling During Improper States

Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.

1. You cannot waddle whilst weightless
2. You cannot waddle whilst stunned
3. You cannot waddle whilst slowed down due to stam damage
4. You cannot waddle whilst you're knocked down
5. You cannot waddle whilst you're buckled
6. You cannot waddle whilst crit
7. You cannot waddle whilst dead

There's some argument for being able to waddle whilst on the floor
and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.

* Use a nicer "can move" check
2024-04-14 21:53:22 -04:00
PJBot
637fc2d475 Automatic changelog update 2024-04-15 01:29:04 +00:00
no
7810cbe411 Fix StepTrigger blacklist not working (#26968) 2024-04-14 21:27:58 -04:00
HS
41d2f06ffc meatWall incorrect node fixed (#26966)
changed node in construction meatWall
2024-04-14 17:38:13 -07:00
deltanedas
516f5f3161 nerf incendiary grenade (#26959)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-14 20:11:28 -04:00
PJBot
563f304ac5 Automatic changelog update 2024-04-14 22:27:52 +00:00
Token
7a6067989f Make lockers can be deconstructed only when unlocked now (#26961)
* Fix lockers are not deconstrucable now

Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one

* Revert un-destructable lockers fix

Make lockers destructable again

* Fix lockers that deconstructable only when unlocked now
2024-04-15 00:26:46 +02:00
lzk
cf8f68c7e5 Fix rubber hammer being unshaded (#26956) 2024-04-14 23:53:45 +02:00
PJBot
5270e6f5f9 Automatic changelog update 2024-04-14 20:05:12 +00:00
beck-thompson
0a29508f43 Fixed cybersun pen attacking noise (#26951)
* Uupdated the cyberpen

* Updated noise

* Removed flashlight
2024-04-14 22:04:05 +02:00
Ed
44b20f60ff Rotate and Offset station CCVar nuke (#26175)
* no content

* add noRot to Europa

* bruh. and this

* yay

* fix
2024-04-15 00:26:28 +10:00
ilya.mikheev.coder
fbec5d18cf Use round time instead of server time for criminal history (#26949)
make criminal records computer use round time for history instead of the server time
2024-04-14 23:33:04 +10:00
PJBot
055c5ab323 Automatic changelog update 2024-04-14 12:14:00 +00:00
Hannah Giovanna Dawson
ef42fb3806 Clown shoes make you waddle, as God intended (#26338)
* Clown shoes make you waddle, as God intended

* OOPS

* Toned down, client system name fix

* Tidy namespacing for @deltanedas

* Refactor to handle prediction better, etc.

* Resolve PR comments.
2024-04-14 08:12:54 -04:00
Froffy025
a7fad5d439 Wield recoil components (#26915)
* WieldRecoilComponents

* WieldRecoilComponents

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

---------

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-14 20:16:23 +10:00
Pieter-Jan Briers
9d0dfcf2b9 Game server admin API (#26880)
* Reapply "Game server api" (#26871)

This reverts commit 3aee197923.

* Rewrite 75% of the code it's good now
2024-04-14 20:13:29 +10:00
PJBot
9752746775 Automatic changelog update 2024-04-14 08:55:46 +00:00
Tyzemol
7a86b1d097 Add character sheets to board game crate (#26926)
add character sheets to board game crate
2024-04-14 02:54:40 -06:00
PJBot
734b6f321d Automatic changelog update 2024-04-14 08:54:03 +00:00
Mr. 27
c6ef37cc5f make holoparasites actually holographic (#26862)
it's over
2024-04-14 02:52:57 -06:00
PJBot
e0ff7f7625 Automatic changelog update 2024-04-14 08:52:13 +00:00
BramvanZijp
7b0dd31b1f WT550 Buffs + Burst Mode for WT550 & C-20R (#26886)
* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.

* Given the C-20 a 5 round burst aswell
2024-04-14 02:51:07 -06:00
PJBot
7787a82d03 Automatic changelog update 2024-04-14 08:42:45 +00:00
Flareguy
2b8e26fa2e Greyscale color clothing (#26943)
* greyscales color gloves, color jumpsuits, and shoes

* remove popbob

* fix test fails
2024-04-14 02:41:39 -06:00
metalgearsloth
4cb344cc30 Fix options menu crashing in replays (#26911)
Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.
2024-04-14 09:10:37 +02:00
Pieter-Jan Briers
d3ac3d06bb Fix database round start date issues (#26838)
How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.

The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.

This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.

So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.

Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!

The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.

Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.

I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.

BUT WAIT, THERE'S MORE!

Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.

Fixes #26800

[1]: https://www.sqlite.org/autoinc.html
2024-04-14 07:39:43 +02:00