Commit Graph

25496 Commits

Author SHA1 Message Date
PJBot
020f322e27 Automatic changelog update 2024-04-18 03:05:19 +00:00
Golinth
a3750f0e64 Nukie Medivisor REAL (#26218)
* Nukie Medihud REAL

adds a new HUD that the nukie agent starts with, does the same shit as the other visor, but with health bars. Also tinted slightly blue to differentiate it. (also medhuds are blue)

* the blue-ening

makes the icons bluer 'cause someone asked.
2024-04-18 13:04:14 +10:00
Token
8d21ef0aa2 Rebalance: From Insuzine recipe removed Benzene (#26829)
* From Insuzine recipe removed Benzene

* Remove ash from Insuzine recipe
2024-04-18 13:03:39 +10:00
PJBot
d9ee1600ee Automatic changelog update 2024-04-18 03:02:18 +00:00
metalgearsloth
9b1a8b07d7 Fix loadouts UI not refreshing on char change (#27075)
I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit.
2024-04-18 13:01:12 +10:00
Pancake
3c1ec9ac34 Add Hardhats to Station Engineer Loadouts (#27044)
* Add hardhats to loadout.

* Update Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-18 13:00:55 +10:00
PJBot
b672ea73f0 Automatic changelog update 2024-04-18 01:51:04 +00:00
Tayrtahn
cfa94be4c2 Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too
2024-04-18 11:49:58 +10:00
PJBot
8d64d2bc1e Automatic changelog update 2024-04-18 01:23:15 +00:00
Mr. 27
06ecf2af05 add greysec loadout (#27023)
* inital

* George orwell
2024-04-17 21:22:09 -04:00
deepdarkdepths
b3ee929f1b Reduces the captain's sabre reflect chance to 10% (#26969)
add
2024-04-18 11:21:04 +10:00
PJBot
ac8d3d55cc Automatic changelog update 2024-04-18 01:17:54 +00:00
MisterMecky
4453fe50cf fix soap popup (#27054)
fix soap
2024-04-17 21:17:18 -04:00
Flareguy
66f32d4289 Partially reverts the remote signaller resprite (#27073)
de-sprites the remote signaller
2024-04-17 21:16:48 -04:00
PJBot
d76211514b Automatic changelog update 2024-04-18 01:07:39 +00:00
Bellwether
8213c89fdb Low-Key Zombie Rebalance (#27060)
initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>
2024-04-17 21:06:33 -04:00
Ghagliiarghii
40d90ddcb3 Make Holy Water more like Water (#27068)
holy water can now be used to satiate thirst, water plants, and extinguish fires.
2024-04-17 21:04:56 -04:00
PJBot
45cefc9643 Automatic changelog update 2024-04-18 00:33:27 +00:00
icekot8
fd109d61b8 cargo console radio messages on approving (#27038)
* 1

* void --> "Unknown"
2024-04-17 17:32:21 -07:00
PJBot
92089da192 Automatic changelog update 2024-04-18 00:09:12 +00:00
Ed
5659edd207 Chances of triggering effects (#27056)
* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs
2024-04-18 10:08:42 +10:00
Krunklehorn
d67d782f99 Standardize HoS/Warden winter coats, add unarmored variants for printing (#24865)
* Both winter coats with same armor as their counterparts

* Matching description for HoS's, unarmored variants for balancing the uniform printer

* Forgot some text

* New sprite provided by PursuitinAshes, old sprite moved to unarmored version

* Removed the 'unarmored' specifier, in line with the rest of the winter coats

* Remove unarmored warden, no sprite

* Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde

* CRLF to LF

* Move armor values to abstract
2024-04-18 10:08:06 +10:00
PJBot
d2dc0734df Automatic changelog update 2024-04-17 22:17:30 +00:00
ShadowCommander
a95fc86f7a Fix PDA and ID card data not getting set on loadouts (#27062) 2024-04-18 00:16:24 +02:00
Emisse
da136826e7 box update (#27069)
* box update

* argh
2024-04-17 16:01:24 -06:00
PJBot
a376f4784a Automatic changelog update 2024-04-17 21:49:42 +00:00
deltanedas
395c33024c prop hunt ss14 (real) (#26691)
* texture appropriation

* add code for projector

* add chameleon projector yml

* damage and actions

* prevent small props being killed round removing you (700 damage from a single shot)

* tweak default

* oop

* do appearance properly, need engine update

* fix bugs, blacklist pda

* remove status icons

* amou

* sus

* fix test + make props fast

* amouuuung

* remove funny log

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 14:48:35 -07:00
deltanedas
46733616df atlas artifact update (#26506)
atlas update

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 15:36:29 -06:00
deltanedas
d08600240f saltern update (#26507)
* saltern update

* update atmos too

* run fixgridatmos

* fix power outside botany, fix botany air alarm

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 15:36:18 -06:00
Emisse
f2ed508562 meta update (#27067) 2024-04-17 15:25:03 -06:00
Emisse
e0589a1350 fland update (#27064)
* fland update

* n2 lockers
2024-04-17 15:08:41 -06:00
chromiumboy
009d06d978 Navmap rework (#26713)
* Optimized the drawing of lines and tracked entities

* Optimized nav map updating and added thin wall support

* Added support for thin doors

* Removed floor tile seams, more line drawing optimizations

* Fixed split grids not updating correctly

* Cleaned up NavMapControl code

* Fix nav map header

* Converted nav map updates from system network messages to delta-states

* Addressed review comments

* Fixed timing issue where NavMapSystem would update before AirtightSystem did
2024-04-17 12:59:31 -05:00
PJBot
20b16944ad Automatic changelog update 2024-04-17 17:43:30 +00:00
slarticodefast
5a5efa11cf Show volume on the gas analyzer (#25720)
The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.

Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.
2024-04-17 09:42:24 -08:00
Pieter-Jan Briers
ef72d3cf7f Revert "Update .editorconfig to correspond Code Conventions" (#27051)
Revert "Update .editorconfig to correspond Code Conventions (#26824)"

This reverts commit 882aeb0314.
2024-04-17 15:42:06 +02:00
lzk
24390ef51b Make cargo pallets smoothing with eachother (#27049) 2024-04-17 23:22:09 +10:00
PJBot
9f461dec5a Automatic changelog update 2024-04-17 10:11:09 +00:00
beck-thompson
afcdc8b866 Fixed gloved weapons being able to attack when not equipped. (#26762)
* Initial commit. No evil hidden files this time :)

* Added newline because I forgot :(

* We <3 tags :)

* Fixed! Works now

* Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-17 20:10:03 +10:00
PJBot
0785516eac Automatic changelog update 2024-04-17 10:07:16 +00:00
metalgearsloth
f9f204a6d0 Fix character preview not updating on character change (#27043)
I love lobby code :3
2024-04-17 20:06:10 +10:00
PJBot
03f51ca3aa Automatic changelog update 2024-04-17 10:05:30 +00:00
Verm
432e6ec45d Fix capitalization for pirates and rats (#26644)
* Fix capitalization for pirates and rats

* Deal with replacements better

* Be smarter about caps

* Do last word properly

* Variables named a bit better

* Fix Consistency

* Undo change that's not needed anymore

* Fix up pirate since it doesn't need to check early either

* Make mobster replacin' a bit better anyway

* Remove extra space

* Use capture groups for mobster in', add comments for first and last words

* Slightly more clarification with comments
2024-04-17 20:04:24 +10:00
Alfred Baumann
5b8468c9d8 Mobs auto state handlers (#26957)
* Autogenerate MobStateComponentState

* changed CurrentState to DataField, updated DataField attribute for AllowedStates

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

---------

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-17 20:00:05 +10:00
lzk
e2341c0089 Add jani gloves loadout (#27011) 2024-04-17 19:38:49 +10:00
PJBot
ceef55b8d3 Automatic changelog update 2024-04-17 09:28:08 +00:00
metalgearsloth
2db374988c Added Jukebox (#26736)
* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
2024-04-17 19:27:00 +10:00
metalgearsloth
177d69cb98 Update submodule to 218.2.0 (#27041) 2024-04-17 19:10:53 +10:00
Mr. 27
5742dee84a add ancient jumpsuit to passenger loadout (#27035)
inital
2024-04-17 01:37:50 -06:00
PJBot
f825e5e38b Automatic changelog update 2024-04-17 03:37:49 +00:00
Bellwether
7114b1939c Add Nun Hood to Chaplain loadout options (#27025)
Adds Nun Hood to starting Chaplain loadout options
2024-04-17 13:36:44 +10:00