Commit Graph

24 Commits

Author SHA1 Message Date
chromiumboy
f99850e1fb Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Nemanja
dc9844edd1 Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers

* placeholder generation, no ui yet.

* UI

* Fix time offset

* fix meta.jsons

* big speller

* Scarkyo review

* Add turnstile prototypes

* make IDs recyclable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-24 16:32:11 +02:00
Samuka-C
6ef03b082f Xenoborgs part 1 (#36830)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-23 19:38:10 -07:00
chromiumboy
10c868011e Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments
2025-03-01 18:42:33 +01:00
ScarKy0
3628161716 [ADMIN] Adds missing accesses to universal access config (#35229)
init
2025-02-16 22:51:03 +01:00
keronshb
82528dce37 Adds Store on Collide and Wand of the Locker (#33710)
* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
Nemanja
4e09743d44 remove firefighting remote and bolting firelocks (#28330)
remove firefighting remote
2024-05-28 10:04:32 +10:00
Plykiya
2ee73d54e8 Adds atmospherics access to the fire fighting door remote. Feels like… (#25097)
Adds atmospherics access to the fire fighting door remote. Feels like an oversight for the atmos door remote to not have atmos access.

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-16 13:50:51 -05:00
Nemanja
736b9dd7df Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Nairod
a1210ca691 Central Command Access, Doors, and Locked Vendor (#22924)
* CentComm Acess and Doors

* Central Command Access Windoor
2023-12-24 13:49:23 -07:00
Velcroboy
86f1977a64 Access/Airlock Revamp (#21701)
* Access/Airlock Revamp

* Fix migration error, and update IDCardConsoleComp

* Goofed on that one

* Requested changes

* Ooops

* Undo migration

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-11-16 15:20:48 -07:00
Doru991
1c6d723515 Syndie airlocks (#19264)
* Add regular syndie access level

* Localize that

* Syndie airlock textures

* Yaml work

* guh

* Real

* Eated a word

* Just one more commit

* The game didn't complain about that one

* Make agent id have working agent access

* Change color scheme and palette

* Glass too because why not

* Nukie agent ID workaround
2023-09-07 19:19:56 -04:00
Tom Leys
cc235e7302 Restrict Fire-fighting remote from Chief door (#19000) 2023-08-11 17:18:40 -05:00
Maxtone
332510df3b Paramedic role, redone (#15439)
Co-authored-by: MagnusCrowe <whiterider1988@yahoo.com>
2023-05-01 17:13:56 +10:00
Puro
e47fe6b4eb [Access] Detective personal access (#15109)
* [Access] Detective personal access

* [Add] technical airlock with detective access.

* vendind and locker change access

* Detective access on ID card console
2023-04-05 19:48:04 -07:00
Nairod
7cab175614 Access group, locker fill and entity (#12244) 2022-11-08 15:13:55 -06:00
Rinkashikachi
03c6ab90b8 Access level localization (#10250) 2022-08-08 19:50:45 +10:00
Rinkashikachi
6137803891 Various localization fixes (#9860) 2022-07-24 04:44:45 +10:00
metalgearsloth
2ab4dac03a Fix some eshuttle stuff (#9171) 2022-06-26 17:11:54 +10:00
metalgearsloth
521ed99766 Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
Paul Ritter
b3456c8376 Funny red spacemen (nukeops) (#8073)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-18 12:48:35 +10:00
Emisse
da1e3c3dd8 Atmospherics Access, Air Alarms, Doors, Locker (#7923) 2022-05-08 00:54:04 -07:00
mirrorcult
6de6cdd8a7 Make door remotes use access groups (#7309) 2022-03-28 15:25:22 +11:00
mirrorcult
aa2727c84d Access groups + aghost all access (#6671) 2022-02-11 19:01:14 -07:00