Commit Graph

46 Commits

Author SHA1 Message Date
Perry Fraser
fd4a0a29b4 fix: Block EntityStorage from inserting into mechs (#37942)
This additionally moves the hard-coded check for HandsComp that
previously did this, and moves it into an event which now both
HandsSystem and MechSystem subscribe to.
2025-08-26 12:29:12 +02:00
slarticodefast
d4f96fd1c6 predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
Nemanja
9872a28d7f Miscellaneous Body Decoupling (#38958) 2025-08-06 15:01:20 -04:00
youtissoum
07460f9eda Fix skeletons spawning in folded body bags (#37151)
* Fix skeleton spawning

* Add comments

* Fix the comments

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-03 21:19:32 +02:00
Nemanja
dc9844edd1 Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers

* placeholder generation, no ui yet.

* UI

* Fix time offset

* fix meta.jsons

* big speller

* Scarkyo review

* Add turnstile prototypes

* make IDs recyclable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-24 16:32:11 +02:00
Hannah Giovanna Dawson
78b2b361e8 Save Space Station 14 from the Toilet Gibber Forever (#35587)
* The evil is defeated

* Tag body bags

* uwu, cwush me cwusher-chan

* absolute 18+ sloggery

* botos binted? 👽
2025-03-03 11:04:33 +01:00
SlamBamActionman
c7b9a76342 Prevent crates, pet carriers and other things from going into disposals (#35557)
* Initial commit

* Solve underlying bug, readd to disposals

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-27 18:43:56 +01:00
SpaceManiac
4122310735 Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
keronshb
82528dce37 Adds Store on Collide and Wand of the Locker (#33710)
* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
ShadowCommander
3fc9f96b75 Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384)
* Move placeable check to PlaceableSurfaceSystem

This check stops entities from being inserted into a storage entity
when it has a PlaceableSurfaceComponent.

The entity is instead placed on top of the entity like a table.

* Move SetPlaceable to PlaceableSurfaceSystem

* Update to transform system and consolidate code

* Fix interaction with storage that has a placeable component

* deadlock

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 17:42:49 +10:00
Cojoke
247222beab Remove Walking out of Containers while You can't Walk (#30391)
* Require Standing to Exit Containers

* whoops, forgot a not

* You can't walk out if cuffed

* GUAH(requested stuff)

* bwomp(tiny cleanup)
2024-07-30 09:53:44 -04:00
Plykiya
d6ba166d3b Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
metalgearsloth
042feae2e9 Predicted movement opening lockers (#24937)
Relay wasn't really networked properly and this annoys me.

EntityStorage is still pretty skrunkly but this fixes the main issue I think.
2024-02-04 13:23:16 +11:00
Leon Friedrich
3ffa15ce34 Fix storage destruction/deletion bug (#24882) 2024-02-03 11:54:48 +11:00
Arendian
e89be95d4c Prevent EntityStorages from being opened while inside another container (#24253)
* Prevent EntityStorages from being opened while inside a mech.

* compressed into few lines

* unneeded line

* Popup client

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 13:50:14 +11:00
TemporalOroboros
7a77d6d5dd Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Leon Friedrich
0baffe3243 Fix closet skeletons spawning in nullspace (#22942) 2023-12-24 23:48:58 -07:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
64343c289d Revert Arch testmerge 2 (#21901) 2023-11-26 14:20:07 +11:00
metalgearsloth
855ab4d129 Update submodule to 182.1.0 (#21900) 2023-11-26 13:53:54 +11:00
metalgearsloth
d4bed09cdc Revert the other arch changes (#21871) 2023-11-24 11:19:46 +11:00
metalgearsloth
93bd9972f1 Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-11-23 14:34:37 +11:00
Ed
786bb79ebc Pet Carrier (Zookeeper gameplay?) (#21545)
* add visual

* fix item + entityStorage problem, add generation in maints

* make pet carrier two-handed

* added to cargo

* add resistlocker component
2023-11-13 16:55:47 -07:00
Christopher Thirtle
d07ea20f74 Use object-spaced bounding boxes for putting stuff in crates (#21427)
* Use object-spaced bounding boxes for putting stuff in crates

* Use existing _lookup.GetAABB, different component

* PR edits updated

* Remove unused bits from around GetAABB

* Use GetAABBNoContainer
2023-11-05 21:40:25 -05:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich
00e274ea38 Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
Nemanja
90605212fc caninsert entitystorage tweaks (#20589) 2023-09-28 22:55:29 -05:00
metalgearsloth
db1ff07821 Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
Nemanja
f5d961e7be Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
metalgearsloth
ef5a4ec306 More ent storage ref (#19693) 2023-08-31 22:29:11 +10:00
metalgearsloth
609bf63893 Remove entity storage compref (#19557) 2023-08-31 18:32:03 +10:00
metalgearsloth
735626654a Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
Nemanja
4b15a1d9ce Hotfix entitystorage (#19206) 2023-08-16 09:08:52 -04:00
Nemanja
b8250f9601 entity storage tweaks (#19182) 2023-08-15 16:49:30 -06:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
3eb93988e5 Disposals refactor (#17803) 2023-07-06 13:39:34 +10:00
metalgearsloth
3ed2650e8b Predicted lock popups (#16692) 2023-05-22 23:18:51 +10:00
TemporalOroboros
f43683e3b9 Resolves StorageVisualizer is Obsolete (#13910) 2023-05-18 14:03:20 -04:00
metalgearsloth
ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
DrSmugleaf
b947856431 Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Nemanja
a5b9cecc78 Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00