Łukasz Mędrek
1ba0191808
fix: EyeOffset when eyes are closed ( #38534 )
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* fix: EyeOffset when eyes are closed
* fix: Relay only blocked on eyes closed action
* cleanup: whitespace
* fix: missing cancel on PVS, dependencies
* remove: namespace import
* change: apply from review
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-06-25 22:22:05 +02:00
SlamBamActionman
5c782d3028
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
Leon Friedrich
1faa1b5df6
Allow zoom command to modify an eye's PVS range ( #29245 )
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Allow zoom command to modify an eye's PVS range
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-03 16:44:55 +10:00
DrSmugleaf
347bed8be5
Make camera recoil system only refresh offset when its values change ( #29673 )
2024-07-03 15:16:18 +10:00
DrSmugleaf
c6d718d126
Fix camera recoil system overriding all other eye offsets ( #29146 )
2024-07-02 19:51:16 -07:00
metalgearsloth
28bf3a6240
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
38fc066fb9
Re-implement recoil ( #9406 )
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* Re-implement recoil
Playing around with the values atm
* Update constants
* final tweaks
2022-07-14 22:01:25 +10:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
metalgearsloth
43a446f39b
Make kicks only go to the attached player ( #7951 )
2022-05-06 14:07:07 +10:00
metalgearsloth
b87806f7ed
Fix some build warnings ( #6832 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-02-21 14:41:50 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
425712adea
Removed extra comp name attributes ( #6449 )
2022-02-08 19:42:49 +11:00
Acruid
b3b171da7f
ECSatize CameraRecoilSystem ( #5448 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-12-27 17:50:12 +11:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c
Remove Static Component NetIds ( #4247 )
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* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-07-12 10:32:10 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00