Plykiya
031eb9606c
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
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* Make magic mirror do-after longer, add popups to notify the target
* Turns out I do have access to the user
* More detailed popups
* Helmets protecc
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-30 12:17:27 +10:00
nikthechampiongr
2f42e1d18e
Vanquish inaccurate docs ( #30449 )
2024-07-30 12:14:34 +10:00
Mervill
ec19f9f4a9
Make the powered examine text fully client predicted ( #30441 )
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* Make the powered examine text fully client predicted
* switch to using the Entity<T> API for the examine event
2024-07-29 00:28:17 -07:00
lzk
da5918c951
FINALLY FIX APPROVER IN CARGO INVOICE!!! ( #29690 )
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* OH DEAR LORD I WASTED 2 HOURS ON THIS STUPID SHIT!!!
* change some logic
2024-07-28 23:19:43 -07:00
Plykiya
79fa810b9c
Update stomach removal and lung removal smite to not use Component.Owner ( #29927 )
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* Update stomach removal and lung removal smite
* New function makes things simple
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-28 01:25:40 -07:00
IProduceWidgets
925d1e3ac8
Prevent gridfill from leaking ( #30395 )
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dont forget to set the airtights when the tights are aired
2024-07-28 13:20:29 +10:00
metalgearsloth
093054f7e3
Move vgroid much closer ( #29943 )
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* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00
Errant
f49fc5a89c
Do not duplicate Job Greeting on antag selection ( #30407 )
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Silence MindAddRoles in AntagSelectionSystem
2024-07-27 07:58:19 -07:00
metalgearsloth
8f250581be
Fix VGRoid grid spam ( #29946 )
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Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-07-27 11:54:38 +10:00
chavonadelal
582e6d2010
Localization of the title of the job ( #30353 )
2024-07-26 14:47:07 -04:00
themias
e72393df71
Fix arcade machines ( #30376 )
2024-07-26 10:30:49 -07:00
Brandon Hu
a99ae6211d
fix(cmd-Jobwhitelistadd): Fixed typo in Loc.GetString ( #30355 )
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LET ME IN THE BAR LET ME IN THE BAR LET ME IN THE BAR. IM 18 I SWEAR PLEASE PPLEASE NOOOO I SWEAR PLEASE PLEASE I WANNA GET CRUNK
2024-07-25 23:55:44 -06:00
Plykiya
2a7883b92e
Update vomit organ smite to not use Component.owner ( #29926 )
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* Update vomit organ smite to not use Component.owner
* is this what you want...?
* am I winning, dad?
* update the comment
* we love entity<t>
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 05:24:40 -07:00
lzk
f56e4f6624
Replace some to do with TODO ( #30346 )
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Replace to do with TODO
2024-07-25 11:04:03 +03:00
osjarw
aa886ca494
Make NeedHand modifiable for injectorSystem ( #29870 )
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* Get needhand from yml
* MovementThreshold modifiable + inheritdoc
2024-07-24 12:26:52 -07:00
Benjamin Velliquette
a32f9ff711
Fix Reagent Grinder being able to do work without being powered ( #30267 )
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* Check if grinder is powered before doing work
* Use existing extention method.
2024-07-23 14:02:07 -07:00
Scribbles0
7381df4335
Handless mobs can no longer wipe devices ( #30149 )
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add check for hands
2024-07-23 10:47:07 -07:00
Cojoke
2d4aaa414f
telescreen and television require vision + Move eye to shared ( #30260 )
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* telescreen and television require vision
* Move Content.Server.Eye to Shared
* fix popups
* Filthy
2024-07-22 19:33:41 -07:00
Errant
bf1450fdc8
Fix replayghost spawning location ( #30252 )
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Fix replayghost spawn
2024-07-22 20:32:30 +01:00
osjarw
d8433a8f86
Make delay incurred from additional syringe contents modifiable + tiny syringe buff/fix ( #29825 )
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* Make delay incurred by transfer amount modifiable
* No unintentional negative delay please
* Use more fixedpoint, hope I didn't break anything
* merge review suggestion
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-22 03:20:36 -07:00
Plykiya
1aa2410f4e
Eating and Drinking Doafter Change ( #30060 )
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My lawyer told me to do this
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-22 02:17:57 -07:00
LankLTE
395b296d68
Darts can now pop balloons. ( #30088 )
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Basic implementation.
2024-07-21 22:38:56 -07:00
slarticodefast
d5bdada430
fix microwave construction ( #30232 )
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* fix microwave construction
* retry
2024-07-21 12:20:09 -04:00
Tayrtahn
3e3cfdb948
Fix error when manually adding ChasingWalkComponent to an entity ( #30207 )
2024-07-21 12:17:03 -04:00
Cojoke
1119bc01cf
Prevent Dragon Body from Despawning ( #29842 )
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* Prevent Dragon Body from Despawning + Make Dragon Unrevivable
* Requested changes
* Meh, nobody wanted this anyways and it was not really an issue
2024-07-21 20:46:33 +10:00
Plykiya
aded74a88a
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
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* Syndicate thief, spy, medic
* Fixes description for nukies
* update description for uplink
* Implement the radial menu
* forgot these were necessary to push lol
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-21 20:32:25 +10:00
osjarw
644736b382
NPCs no longer consider anchored pipes as weapons ( #30061 )
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* Anchored pipes are no longer considered weapons
* Switch to overload utilizing a TransformQuery
2024-07-21 17:28:37 +10:00
IProduceWidgets
c7ff647cb3
Nukie Outpost is no longer a station map ( #30090 )
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* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Winkarst
ee2e94a204
Fix servers ambience sound ( #30091 )
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* Fix servers ambience
* I'm silly
* Clean up
2024-07-21 17:22:02 +10:00
metalgearsloth
aca878c9f7
Set input coords to invalid if mouse off-screen ( #30164 )
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This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.
This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-07-21 02:13:28 -04:00
Nemanja
0b5fe2a9ac
PA ui cleanup + bugfixes ( #28750 )
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* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-07-21 15:27:18 +10:00
Chief-Engineer
6d664c9157
Add debug logs to baby jail and fix playtime logic ( #30158 )
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* add debug logs
* Update Model.cs
* fix playtime logic for null playtime
* remove unnecessary condition
* either me or the compiler is having a C# skill issue
2024-07-21 01:28:43 +02:00
Aiden
4997f92e18
MassHallucinationsRule Minor Refactor ( #28748 )
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* Update MassHallucinationsRule.
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* MGS Change
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Move affectedentities to component, remove masshallucinationscomponent as its no longer needed to track entities.
* Apply suggested changes.
* No double checks
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-20 15:53:57 +10:00
DrSmugleaf
4aba9ec131
Fix NPC line of sight not working if trying to ranged target a blocking entity ( #30055 )
2024-07-20 13:58:33 +10:00
themias
5dfca4c2dc
Fix mailing unit UI ( #30174 )
2024-07-20 12:31:26 +10:00
Ed
d6e0114126
randomize iconSmoothing ( #28158 )
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* randomize iconSmoothing
* Revert "randomize iconSmoothing"
This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.
* try 2
* trying work with client-server communication
* still dont work
* Tayrtahn good suggestion
* remove outdated code
* Fix!
* move data to Appearance
* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00
metalgearsloth
6005a9f4cb
Fix door access in mapping mode ( #30030 )
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Fix shouldn't break anythingTM.
2024-07-19 16:19:15 +10:00
Plykiya
6d18dff33d
Fix for thrown items dealing damage twice to first target ( #30115 )
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* FUCK YOU
* fine
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-18 21:08:52 -04:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used ( #30110 )
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Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Plykiya
84fe6bcde4
Fix arrow pointing animation ( #30134 )
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Fixa the arrows
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-18 20:21:01 -04:00
Smirnov Peter
2fb2cde125
Add item checking for moth food ( #30019 )
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* Add ContainerContainer component checking for moth food
* Use ItemSlotsComponent checking on food item
2024-07-19 01:34:18 +03:00
Ed
437fc936a2
LatheSystem independently of energy ( #30148 )
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* Update LatheSystem.cs
* Emo
2024-07-18 22:29:20 +03:00
Cojoke
95b56ad4ce
Prevent Quantum Spin Inverter from Teleporting Things into Microwaves ( #29200 )
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* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves
* Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message
* remove using Linguini.Syntax.Ast;
* capital...
* re-add CanInsert and Fixes microwave issue
* beb
* beeb
2024-07-18 10:40:54 +10:00
Ed
e1f429b6b3
DungeonSystem.Rooms bugfix ( #30125 )
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Update DungeonSystem.Rooms.cs
2024-07-17 18:37:03 -04:00
slarticodefast
6f5077803b
Fix formatting warnings ( #30122 )
2024-07-17 10:25:19 -08:00
Ed
d8ab4982ad
Character menu issuer localization ( #29840 )
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* Update CharacterUIController.cs
* TODO Burn this shit
* huh?
* huh!
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-07-17 08:47:50 +03:00
Plykiya
db3f304f4b
Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu ( #30082 )
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NoSpawn
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-17 00:29:31 +10:00
Cojoke
927cf7799f
Remove uses of AllObjectives ( #30077 )
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Remove the uses of AllObjectives
2024-07-16 10:17:18 +03:00
Winkarst
33a303236c
Make addgamerule command process only valid game rules ( #29912 )
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* addgamerule command processes only valid rules
* Update
* English moment
2024-07-15 21:18:33 +02:00
Simon
b35539db4a
Fix some markup related obsolete warnings in research and anomaly related systems ( #30072 )
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Fix some Markup related obsolete warnings in Research and Anomaly related systems
2024-07-15 22:14:37 +03:00