* Make disposal units also flush air
* Make disposals use tile.AssumeAir instead of tile.Air.Merge
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Technically some stuff could be dependent upon the entity regardless if it's deleted but this is how ICollideBehavior does it (not by my design) so I figured we'd make it consistent.
If someone really needs the functionality even if it's deleted then they can refactor it.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Remove redundant null checks for atmos
* Remove unnecessary nullability parameter from AtmosphereSystem.GetGridAtmosphere
* Remove more nullability markers
* Bring back null checks for gas tanks
* Remove null checks from GasMixture.Merge and TileAtmosphere.AssumeAir
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Remove the unused light bulb crate that explicitly says it needs to be removed
* Crates/Cargo: Add antimatter reactor crates
* Fix AME crate issues
* Descriptions and prices for AME crates.
* More Construction Pieces: Default construction targets
* More Construction Pieces: Unfinished particle accelerator will tell you how to finish it
* More Construction Pieces: Construction system actually pathfinds any-to-any
* More Construction Pieces: Verb to begin deconstruction of an object
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable
* Copy sound logic to destructible component for now
* Fix typo
* Fix prototype error
* Remove breakable component damageable reference
* Remove breakable construction reference
* Remove ruinable component
* Move thresholds to individual components and away from damageable
* Add threshold property to damageable component code
* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states
* Being alive isn't normal
* Fix not reading the id
* Merge fixes
* YAML fixes
* Grammar moment
* Remove unnecessary dependency
* Update thresholds doc
* Change naming of thresholds to states in MobStateComponent
* Being alive is once again normal
* Make DamageState a byte
* Bring out classes structs and enums from DestructibleComponent
* Add test for destructible thresholds
* Merge fixes
* More merge fixes and fix rejuvenate test
* Remove IMobState.IsConscious
* More merge fixes someone please god review this shit already
* Fix rejuvenate test
* Update outdated destructible in YAML
* Fix repeatedly entering the current state
* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test
* Update saltern
* Start work on upgradeable machines.
* Upgradeable machines work
* Component requirements for upgradeable machines
* Better container handling
* Remember to not push submodule updates in your PRs, kids!
* Refresh parts after building a machine.
* NetSync false
* Address some reviews, fix some bugs
* Nullable stackhelpers dependencies
* Use container helper method to delete all entities in containers
* Nullable string in AddContainer
* Better examine for machine frame and construction in general
* Machine breakage
* Nullable node
* nullable GraphPrototype
* Re-save saltern for autolathe parts
* Fix SaveLoadSave
* basic implementation
* minor fixes
* objectives temp commit
* proper onstart bind
* changes all conditions to be bound to a mind-instance
* oops
* oops v2
* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added
* minor fixes, adds greentext
* refactors incompatability to be defined by requirements
* fixes a wrong whitespace
* minor fix
* addressed reviews v1
* address reviews v2
Co-authored-by: Exp <theexp111@gmail.com>
* final sweep
* adds/refactors traitor&sss cvars
* Update Content.Server/Mobs/Mind.cs
* never trust github web
* adds datasets & makes codewords use them
* addresses exp's reviews
* addressed zumos reviews
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
* Atmos Debug Overlay: Add a way of showing blocked directions
* Atmos Debug Overlay: Adjustable modes client-side
* Atmos Debug Overlay: Fix atvrange help text
* Atmos Debug Overlay: More flexible and clear gas ID specification
* BlockGamePlayerAction are only executed if _running is true, added italian localization file for blockgame UI
* Added localization functions and files for BlockGame arcade. Removed unused public variable added in the previous commit.
* Added new line to end of file blockgame.yml
* Update Content.Client/Arcade/BlockGameMenu.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Moved EndLeft,EndRight and SoftdropEnd actions out of the condition as per suggestion by Paul.
* Added Loc.GetString() to "Nanotrasen" and "Nanotrasen Block Game" to enable transliteration of the name in other alphabets as per suggestion of Remie.
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Add command to delete all instances of a component
* Fix help string
* Consistent naming
* Use TryGet for registrations
* Remove newline
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Implement configuration verbs
* Fix nullable errors
Change getting session from actor to user.PlayerSession()
Fix not having an interaction range
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>