* Initial
* Mmm
* Adds them to map
* Makes mice grindable
* meta.json looking nice
* Mice go squeak
* Ye
* E
* Review
* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Fix monkey kitchen spike dragdrop
I also aligned the behavior with tg (need combat mode on + mob alive).
It still needs to do damage over time and buckle the target but baby steps.
* Cleanup
* Fix kitchenspike layers
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* DoAfter, dead and stun check, DragDropOn
* Not ignored anymore
* Copied comment deleted
* Herbert's an ass
* Woops
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Add Stack Visualizer
* Add cigarette pack resources
Adds transparent layers for visualizing cigarettes
* Add Bag Open/Close Visualizer
So storage opened in inventory can have different icons when opened
or closed.
* Create a component that only enumerates single item
Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.
* Refactoring stuff
* Fix other usage of stack in Resources
* Add docs
* Apply suggestions from code review
Apply metalgearsloth suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Applied suggestions from metalgearsloth
* Changed SingleItemStorageComponent to StorageCounterComponent
Difference. New component doesn't spawn items, merely counts them.
* Refactored StackVisualizer
* Fix breakage with master
* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update with MGS suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Move TagComponent to shared
* Fix test
* Not a web edited commit
No sir
* Update Content.Shared/GameObjects/Components/Tag/TagComponentState.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Add tag component and test
* Remove 0 capacity
* Add tag component extensions
* Change tags to be prototypes
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Ported sprites from eris
* Added yml
* lid open/close logic
* interactivity
* Working on new secret stash component
* Object will drop on destruction
* Can get item and examine message
* Reagent container and some cleaning
* Moved potted plant to stash
* New base prefab
* Now you can deconstruct toilet
* Small fixes
* Fixed unknown components errors
* Fixed grammar errors
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Now use prob
* More grammar
* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs
Aaaaaaaa
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* No delays
* Amazing sound design
* Moved sound to mono
* Toilet viz
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Cleanup surgery classes
* Add DoAfter to surgery
* Consolidate doafter, break on user and target move
* Ignore biological surgery data component on the client
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Use a stringbuilder for surgery descriptions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Start work on upgradeable machines.
* Upgradeable machines work
* Component requirements for upgradeable machines
* Better container handling
* Remember to not push submodule updates in your PRs, kids!
* Refresh parts after building a machine.
* NetSync false
* Address some reviews, fix some bugs
* Nullable stackhelpers dependencies
* Use container helper method to delete all entities in containers
* Nullable string in AddContainer
* Better examine for machine frame and construction in general
* Machine breakage
* Nullable node
* nullable GraphPrototype
* Re-save saltern for autolathe parts
* Fix SaveLoadSave
* commit skeleton reagent grinder component
* add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites
* implement much more of the grinder ui functionality
* get more use out of hasbeaker bool
* complete wiring up most of the chamber/beaker UI controls
* remove whitelist prototype id. add grindable tag component
* add juiceable component
* rename boolparam to be clearer
* more juice
* add some juice reagents and apply them to their drink prototypes
* re add glassyellow
* implement juicing and results
* add time delay to grindjuice
* add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too
* interface has clear indication of currennt operation, and busy status
* add ReagentGrinder to Client ignnored components
* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* implemennt sloth changes
* fix isbusy
* Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes
* unsubscribe from messages on remove + fix xmlcomment
* fix bounding box
* Add these to dictionary
* Add these to client ignore
* Whitespace and unneeded import fixes
* tommy's toes
* Where'd these newlines come from
* power
* improve bounding box
* Check power better & show contents when beaker is ejected
* check power here
* Disable eject buttons when running
* improve comments
* readwrite for viewvars on work time and capacity
* Address most of Sloth's reviews
* Make this cleaner
* add grindablecomponent to motherfucking everything
* Fix reviews
* some more null suppressions
* remove unused random field
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Added refine component for glass shard
* Add refinable to rest of the shards
* Fixed windows shard count
* Now objects can vary refine time
* Windows will spawn correct shards after destruction
* Added all requested changes
* Client ignore as well
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* makes conveyors to use machine linking & refactors machine linking a bit
* nullable errors
* temp commit, starting work on construction
* working recipies & graphs
* fixes crash
* makes items gravitate towards the center when on a conveyor
* makes conveyors take bool signal too
* ignores components clientside
* default arm
entitymanager
maxtransmitters
unsubscribe methods
* twowayLEVER
* _
* componentreference
struct
* yaml run
leverDefinitelyNotCopiedFromGirderNoNoNo dies today :(
* nullable
* no divide by 0
* making sloth happy
* space gone - happy?
* final fix
* yes
* adds item to lathe
* conveyor item -> conveyor assembly
* technology
* reviews ADRESSED
* Update Content.Shared/GameObjects/Verbs/VerbUtility.cs
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>