Files
tbd-station-14/Content.Client/IgnoredComponents.cs
Peter Wedder 32d8cc0c1e Rerun of "Add Reagent Grinder/Juicer" (#2570)
* commit skeleton reagent grinder component

* add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites

* implement much more of the grinder ui functionality

* get more use out of hasbeaker bool

* complete wiring up most of the chamber/beaker UI controls

* remove whitelist prototype id. add grindable tag component

* add juiceable component

* rename boolparam to be clearer

* more juice

* add some juice reagents and apply them to their drink prototypes

* re add glassyellow

* implement juicing and results

* add time delay to grindjuice

* add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too

* interface has clear indication of currennt operation, and busy status

* add ReagentGrinder to Client ignnored components

* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* implemennt  sloth changes

* fix isbusy

* Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes

* unsubscribe from messages on remove + fix xmlcomment

* fix bounding box

* Add these to dictionary

* Add these to client ignore

* Whitespace and unneeded import fixes

* tommy's toes

* Where'd these newlines come from

* power

* improve bounding box

* Check power better & show contents when beaker is ejected

* check power here

* Disable eject buttons when running

* improve comments

* readwrite for viewvars on work time and capacity

* Address most of Sloth's reviews

* Make this cleaner

* add grindablecomponent to motherfucking everything

* Fix reviews

* some more null suppressions

* remove unused random field

Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-26 23:53:42 +11:00

221 lines
6.0 KiB
C#

namespace Content.Client
{
public static class IgnoredComponents
{
public static string[] List => new[]
{
"Anchorable",
"AmmoBox",
"Breakable",
"Pickaxe",
"Interactable",
"CloningPod",
"Destructible",
"Temperature",
"AtmosExposed",
"Explosive",
"OnUseTimerTrigger",
"WarpPoint",
"EmitSoundOnUse",
"FootstepModifier",
"HeatResistance",
"Teleportable",
"ItemTeleporter",
"EntityStorage",
"Wirecutter",
"Screwdriver",
"Multitool",
"Wrench",
"Crowbar",
"MeleeWeapon",
"Dice",
"Construction",
"Door",
"PoweredLight",
"Smes",
"LightBulb",
"Healing",
"RangedMagazine",
"Ammo",
"HitscanWeaponCapacitor",
"PowerCell",
"PowerCellCharger",
"PowerCellSlot",
"WeaponCapacitorCharger",
"AiController",
"Computer",
"AsteroidRock",
"ResearchServer",
"ResearchPointSource",
"ResearchClient",
"IdCard",
"Access",
"AccessReader",
"IdCardConsole",
"Airlock",
"WirePlacer",
"Drink",
"Food",
"FoodContainer",
"Rotatable",
"MagicMirror",
"FloorTile",
"FootstepSound",
"ShuttleController",
"HumanInventoryController",
"UseDelay",
"Pourable",
"Paper",
"Write",
"Bloodstream",
"TransformableContainer",
"Mind",
"StorageFill",
"Mop",
"Bucket",
"Puddle",
"CanSpill",
"SpeedLoader",
"Hitscan",
"ExplosiveProjectile",
"StunnableProjectile",
"RandomPottedPlant",
"CommunicationsConsole",
"BarSign",
"DroppedBodyPart",
"DroppedMechanism",
"SolarPanel",
"BodyScanner",
"Stunbaton",
"Tool",
"TilePrying",
"RandomSpriteColor",
"ConditionalSpawner",
"PottedPlantHide",
"SecureEntityStorage",
"PresetIdCard",
"SolarControlConsole",
"FlashExplosive",
"FlashProjectile",
"Utensil",
"UnarmedCombat",
"TimedSpawner",
"NodeContainer",
"PowerSupplier",
"PowerConsumer",
"Battery",
"BatteryStorage",
"BatteryDischarger",
"Apc",
"PowerProvider",
"PowerReceiver",
"Wire",
"StressTestMovement",
"Toys",
"SurgeryTool",
"EmitSoundOnThrow",
"Flash",
"DamageOnToolInteract",
"NoSlip",
"TrashSpawner",
"Pill",
"RCD",
"RCDDeconstructWhitelist",
"RCDAmmo",
"CursedEntityStorage",
"Listening",
"Radio",
"DisposalHolder",
"DisposalTagger",
"DisposalRouter",
"DisposalTransit",
"DisposalEntry",
"DisposalJunction",
"DisposalBend",
"Recycler",
"Conveyor",
"Flippable",
"Airtight",
"MovedByPressure",
"Spray",
"Vapor",
"DamageOnHighSpeedImpact",
"Barotrauma",
"GasSprayer",
"GasVapor",
"Metabolism",
"AiFactionTag",
"PressureProtection",
"AMEPart",
"AMEFuelContainer",
"AMEShield",
"PressurePump",
"PressureVent",
"VolumePump",
"PressureSiphon",
"SignalReceiver",
"SignalSwitch",
"SignalTransmitter",
"SignalButton",
"SignalLinker",
"ExtinguisherCabinet",
"ExtinguisherCabinetFilled",
"FireExtinguisher",
"Firelock",
"AtmosPlaque",
"Spillable",
"SpaceVillainArcade",
"Flammable",
"CreamPie",
"CreamPied",
"BlockGameArcade",
"KitchenSpike",
"Butcherable",
"Rehydratable",
"Headset",
"ComputerBoard",
"BreakableConstruction",
"GasCanister",
"GasCanisterPort",
"Cleanable",
"Configuration",
"PlantHolder",
"SeedExtractor",
"Produce",
"Log",
"Hoe",
"Seed",
"BotanySharp",
"PlantSampleTaker",
"Internals",
"GasTank",
"BreathMask",
"RadiationCollector",
"ContainmentFieldGenerator",
"ContainmentField",
"Emitter",
"Singularity",
"SingularityGenerator",
"EmitterBoltComponent",
"ParticleProjectile",
"ParticleAcceleratorControlBox",
"ParticleAcceleratorEmitter",
"ParticleAcceleratorEndCap",
"ParticleAcceleratorFuelChamber",
"ParticleAcceleratorPowerBox",
"BodyBagEntityStorage",
"MorgueEntityStorage",
"MorgueTray",
"CrematoriumEntityStorage",
"RandomArcade",
"RandomSpriteState",
"ReagentGrinder",
"Grindable",
"Juiceable",
"WelderRefinable",
"ConveyorAssembly",
"TwoWayLever",
};
}
}