Files
tbd-station-14/Content.Client/IgnoredComponents.cs
Ygg01 55d65889ae Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00

251 lines
6.8 KiB
C#

// ReSharper disable ArrangeTrailingCommaInMultilineLists
namespace Content.Client
{
public static class IgnoredComponents
{
public static string[] List => new[]
{
"Anchorable",
"AmmoBox",
"Pickaxe",
"Interactable",
"CloningPod",
"Destructible",
"Temperature",
"AtmosExposed",
"Explosive",
"OnUseTimerTrigger",
"WarpPoint",
"EmitSoundOnUse",
"FootstepModifier",
"HeatResistance",
"Teleportable",
"ItemTeleporter",
"EntityStorage",
"Wirecutter",
"Screwdriver",
"Multitool",
"Wrench",
"Crowbar",
"MeleeWeapon",
"MeleeChemicalInjector",
"Dice",
"Construction",
"PoweredLight",
"Smes",
"LightBulb",
"Healing",
"RangedMagazine",
"Ammo",
"HitscanWeaponCapacitor",
"PowerCell",
"PowerCellCharger",
"PowerCellSlot",
"WeaponCapacitorCharger",
"AiController",
"Computer",
"AsteroidRock",
"ResearchServer",
"ResearchPointSource",
"ResearchClient",
"IdCard",
"Access",
"AccessReader",
"IdCardConsole",
"Airlock",
"WirePlacer",
"Drink",
"Food",
"FoodContainer",
"Rotatable",
"MagicMirror",
"FloorTile",
"FootstepSound",
"ShuttleController",
"HumanInventoryController",
"UseDelay",
"Pourable",
"Paper",
"Write",
"Bloodstream",
"TransformableContainer",
"Mind",
"StorageFill",
"Mop",
"Bucket",
"Puddle",
"CanSpill",
"SpeedLoader",
"Hitscan",
"ExplosiveProjectile",
"StunnableProjectile",
"RandomPottedPlant",
"CommunicationsConsole",
"BarSign",
"DroppedBodyPart",
"DroppedMechanism",
"SolarPanel",
"BodyScanner",
"Stunbaton",
"Tool",
"TilePrying",
"RandomSpriteColor",
"ConditionalSpawner",
"PottedPlantHide",
"SecureEntityStorage",
"PresetIdCard",
"SolarControlConsole",
"FlashExplosive",
"FlashProjectile",
"Utensil",
"UnarmedCombat",
"TimedSpawner",
"NodeContainer",
"PowerSupplier",
"PowerConsumer",
"Battery",
"BatteryStorage",
"BatteryDischarger",
"Apc",
"PowerProvider",
"PowerReceiver",
"Wire",
"StressTestMovement",
"Toys",
"SurgeryTool",
"EmitSoundOnThrow",
"Flash",
"DamageOnToolInteract",
"NoSlip",
"TrashSpawner",
"Pill",
"RCD",
"RCDDeconstructWhitelist",
"RCDAmmo",
"CursedEntityStorage",
"Listening",
"Radio",
"DisposalHolder",
"DisposalTagger",
"DisposalRouter",
"DisposalTransit",
"DisposalEntry",
"DisposalJunction",
"DisposalBend",
"Recycler",
"Conveyor",
"Flippable",
"Airtight",
"MovedByPressure",
"Spray",
"Vapor",
"DamageOnHighSpeedImpact",
"Barotrauma",
"GasSprayer",
"GasVapor",
"Metabolism",
"AiFactionTag",
"PressureProtection",
"AMEPart",
"AMEFuelContainer",
"AMEShield",
"PressurePump",
"PressureVent",
"VolumePump",
"PressureSiphon",
"SignalReceiver",
"SignalSwitch",
"SignalTransmitter",
"SignalButton",
"SignalLinker",
"ExtinguisherCabinet",
"ExtinguisherCabinetFilled",
"FireExtinguisher",
"Firelock",
"AtmosPlaque",
"Spillable",
"StorageCounter",
"SpaceVillainArcade",
"Flammable",
"CreamPie",
"CreamPied",
"Smoking",
"Matchstick",
"Matchbox",
"BlockGameArcade",
"KitchenSpike",
"Butcherable",
"Rehydratable",
"Headset",
"ComputerBoard",
"GasCanister",
"GasCanisterPort",
"Cleanable",
"Configuration",
"PlantHolder",
"SeedExtractor",
"Produce",
"Log",
"Hoe",
"Seed",
"BotanySharp",
"PlantSampleTaker",
"Internals",
"GasTank",
"BreathMask",
"RadiationCollector",
"ContainmentFieldGenerator",
"ContainmentField",
"Emitter",
"Singularity",
"SingularityGenerator",
"EmitterBoltComponent",
"ParticleProjectile",
"ParticleAcceleratorControlBox",
"ParticleAcceleratorEmitter",
"ParticleAcceleratorEndCap",
"ParticleAcceleratorFuelChamber",
"ParticleAcceleratorPowerBox",
"BodyBagEntityStorage",
"MorgueEntityStorage",
"MorgueTray",
"CrematoriumEntityStorage",
"RandomArcade",
"RandomSpriteState",
"DebugEquip",
"InnateActions",
"ReagentGrinder",
"Grindable",
"Juiceable",
"WelderRefinable",
"ConveyorAssembly",
"TwoWayLever",
"FirelockElectronics",
"ChemicalInjectionProjectile",
"Machine",
"MachinePart",
"MachineFrame",
"MachineBoard",
"ChemicalAmmo",
"BiologicalSurgeryData",
"CargoTelepad",
"TraitorDeathMatchRedemption",
"GlassBeaker",
"SliceableFood",
"DamageOtherOnHit",
"DamageOnLand",
"SmokeSolutionAreaEffect",
"FoamSolutionAreaEffect",
"GasFilter",
"Recyclable",
"SecretStash",
"Toilet",
"ClusterFlash",
"GasGenerator",
"SolutionTransfer",
"Shovel",
"ReagentTank",
};
}
}