Commit Graph

6068 Commits

Author SHA1 Message Date
ScarKy0
9a05b1111f Fix AI radial on objects without access (#38444)
* init

* review

* Update SharedStationAiSystem.cs

* bolt
2025-10-13 20:42:21 +00:00
slarticodefast
ee9d1032bb Move ChatSystem.Emotes to shared (#40866)
* move to shared

* entity effect to shared

* refactor: whitespaces+xml-doc typo fixups

* refactor: a little bit more of xml-doc typos fixups

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-13 18:06:01 +00:00
slarticodefast
3ed206887e Predict DestructibleSystem, Part 1: IThresholdTrigger (#40876)
part 1
2025-10-13 15:41:34 +00:00
PotentiallyTom
ace8acde56 Adds a guidebook reference table for silicon lawsets (#38225)
* skeleton

* ok I think I understand this now

* xaml more like xam L

* good enough individual law control

* Works

* Final checks

* Final_Final.exe.docx

* removed unecessary usings

* locstrings

* doc comments

* requested changeds except var

* visual stuff

* I could write a manifesto about how much I dislike var

* color tweak + other thing

* request changed minus the inheritance

* sans Boxcontainer

* :/

* cache find

* requested changed

* removed usings

* Moved margin and removed unecessary BoxContainer
2025-10-13 11:44:42 +00:00
Princess Cheeseballs
a91daa60d4 Make Nutriment Work again. (#40869)
Fix nutriment

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-12 23:41:29 +00:00
Princess Cheeseballs
4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00
Vasilis The Pikachu
04f564e232 Merge remote-tracking branch 'upstream/master' into staging 2025-10-12 21:37:42 +02:00
Callmore
2696fd7cd5 Automatically add trash tag to spent bullet casings (#40829)
* Automatically add trash tag to spent bullet casings

* Resolving comments

* 2

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-12 18:34:20 +00:00
Fildrance
11525673ba Use PredictedQueueDel in SharedDestructibleSystem.DestroyEntity (#40856)
feat: predict queuedel in SharedDestructibleSystem.DestroyEntity

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-12 17:54:08 +00:00
B_Kirill
beb3db14f0 Flash immunity examine visibility toggle (#40848) 2025-10-12 10:42:57 +00:00
Princess Cheeseballs
2c1fc92e5c Quieter Meat Kudzu (#39304)
Init Commit

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-12 10:36:54 +00:00
āda
a0f0f40526 Reorganize tile StackPrototypes and add inheritance (#39491)
* atomize from #38412

* fix curtains in G menu

* re-add marble

* commit

* re-add xenoborg tiles

* re-add new faux

* missed tiles

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-10-11 23:21:07 +00:00
Winkarst-cpu
0ad48093a2 Fix visual bug with masks appearing to be pulled down after re-equipping (#40332)
Fix
2025-10-11 22:21:04 +00:00
ScarKy0
b78bfded44 Prevent mice etc from unwrapping parcels (#40838)
* init

* no wrapping yourself

* Revert "no wrapping yourself"

This reverts commit d66cb17e4c306ff95f33bcedf7fd464aa7b4ff90.
2025-10-11 21:22:12 +00:00
Perry Fraser
5ade6688e7 HOTFIX Fix pickup effects occurring with verb creation (#38705)
* fix: don't run pickup effects on verb creation

* review

* redundant

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-11 21:42:10 +02:00
Centronias
d3f85701f7 Adds HugBot (#37557)
* - hugbot
  - bdy with two arms because it needs two arms to hug
  - is constructable from:
    - box of hugs
    - proximity sensor
    - two borg arms
  - lots of voice lines
  - kinda like a medibot, it chases you down and then hugs you
    - except if it's emagged, then it punches you :)
    - it has a 2m cooldown per person by default

- MeleeAttackOperator
  - Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
  - Used to make the hugbot attack
- RaiseEventForOwnerOperator
  - Read the doc, but it's an operator which raises an event on the owning NPC.
  - Used to make the hugbot hug extra code, specifically for the cooldown

- Changes to existing code:
  - `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
  - `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
    - (I updated all of the existing usages for this)
  -

* two arms

* wait what if we just used mimebot arms so it doesn't look awful

* smort
2025-10-11 00:51:12 +00:00
lzk
228ed0288c make nobody supervisor a locale key and cleanup JobPrototype (#39102)
* make nobody supervisor locale key and cleanup JobPrototype

* Update Content.Shared/Roles/JobPrototype.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-11 00:36:58 +00:00
slarticodefast
bed556051b Fix NetEntity DataField in AnalysisConsoleComponent (#39984)
* fix analysis console

* fix test

* totally not a web edit
2025-10-11 00:22:31 +00:00
Princess Cheeseballs
bed5e8fd7a Very small Shared Storage Optimization (#39092)
Mildly cheesed

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-11 00:21:05 +00:00
slarticodefast
af05313f37 fix NetEntity datafield in JointVisualsComponent (#39987)
fix netentity datafield
2025-10-10 23:59:56 +00:00
slarticodefast
ca5053fe7b Predict artifact crushers (#40180)
predict artifact crushers
2025-10-10 23:48:08 +00:00
slarticodefast
a6dce11566 Predict damage examine (#40168)
* predict damage examine

* .

* required true

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-10 23:23:26 +00:00
slarticodefast
21460c86b0 Mindrole trigger condition (#40323)
* mind role trigger condition

* fix

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-10 22:27:14 +00:00
lunarcomets
b5c8ed8356 fixed medical cyborgs not getting movement sprites (#39747)
the fix
2025-10-10 22:03:15 +00:00
slarticodefast
9ae4068432 add event to dna scrambling (#39862)
add event
2025-10-10 21:43:18 +00:00
Connor Huffine
ecc0aaaa9f Ninja Bomb Blacklisting (#40726)
* Ninja Bombing moved to blacklist

* Added blocker to "Solars"

Solars is too generic for a named bombing target.

* Change to AllEntityQuery

More clear intent

* Update migration.yml

Add migration to 'null' for removed WarpPointBombing entity

* Update NinjaConditionsSystem.cs

Undo some tidying

* Changed to tag

Ninja blocking component is now a tag instead of a new component

* Update NinjaConditionsSystem.cs

detidying

* Update NinjaConditionsSystem.cs

Change to efficient enumerator

* Move blacklist to component

Moved blacklist to spidercharge component

* Update migration.yml

fixed component reference

* Update migration.yml

Fixes Saltern. Exo is more complicated.

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-10 21:16:50 +00:00
Jessica M
2ecfb9552a Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466)
* Add variables to cluwne component, update to the new style, add unremovable option to setoutfit.

* not nullable, shorthand

* Add comments, address reviews

* why, was i drunk?

* Apply suggestions from code review

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-10 20:17:24 +00:00
David
3503cb52d2 Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575)
* Added special crayon with infinite charges for borg usage.

* Use battery system to manage charges.

* Reverted extra changes

* Set charge on init

* removed init assignment

* Added comments to crayoncomponent

* tweaked comments

* Working with the new charges component, but at what cost?

* Remvoed extra field

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix renamed variables and descriptions in comments

* Variable naming, comment cleanup and autonetworking.

* Fix for test case, modified on init

* Cleaned up/merged charges logic

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-10 19:45:48 +00:00
Jessica M
0d97699aae Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475)
* add intrinsic store, replace revenant store with it.

* migrate PAI and also move to shared where possible

* fix typos and clean up... intrinisic

* oops, hopefully fixes test

* Move to StoreSystem and ActionGrant

* documentation and remove thing

* review

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-09 21:14:12 +00:00
Winkarst-cpu
e89651c774 Fix masks with flash, eye, and damage protection working while being pulled down (#40331)
Fix
2025-10-09 14:07:58 +00:00
Princess Cheeseballs
3ac94ea7f5 PRevent the forever sleep. (#40366)
* Fix

* Rejuvenate

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-09 13:32:43 +00:00
ScarKy0
fea8ac4522 Change whitelist logic for parcel wrap (#40800)
* init

* review
2025-10-09 13:00:13 +00:00
thetuerk
bb3fa43f1f Predict LungSystem (#40729)
* Initial edits of files
Untested yet. I would like to make sure all is accounted for before moving the files.

* trying my best

* Revert "trying my best"

This reverts commit 9aeece466df0169adec97e3947b061b54fd9b388.

* Revert "Initial edits of files"

This reverts commit 45c6e2343844b5fcafadbf2e5115fb2f241086a1.

* an actual meal

* Added networking to LungComponent.cs

* removed duplicate using

* moving GasRagents to SharedAtmosphereSystem.cs
2025-10-09 10:26:21 +00:00
slarticodefast
8e3243a156 Fix changeling blindness (#40517)
fix changeling blindness
2025-10-09 05:03:11 +00:00
UpAndLeaves
91aa169784 Slightly re-nerf zombification speed (#37445)
Initial Commit
2025-10-08 13:57:55 +00:00
B_Kirill
0c9d33d5d6 Cleanup warnings: CS0414, CS8524 (#40776)
* Cleanup

* CS8524
2025-10-08 12:43:59 +00:00
kosticia
745c6d0edc Unpredict MagnetPickupSystem.cs (#39988)
* unpredict

* predict
2025-10-07 16:09:20 +00:00
Kyle Tyo
1d827754c9 Move BrainSystem and necessary components to Shared (#40499)
* yowza

* Update Content.Shared/Body/Systems/BrainSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Ghost/GhostOnMoveComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-07 13:10:21 +00:00
Absotively
096f998c3f Fix species default skin tones (#40707)
fix so that all default Urist entities don't spawn with the same default human skin tone (cursed skin tone Urist McSlime)

(cherry picked from commit 8d9564c23856c342bc3a35834c462e659f5ebd5b)

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
2025-10-05 20:53:58 +00:00
beck-thompson
7e3ee1d7c6 Explosives with timers now properly alert admins when detonating (#40471)
* Explosives with timers now properly alert admins when detonating

* add TODO comment

* Check if user is deleted before triggering
2025-10-04 17:51:36 +00:00
Kyle Tyo
3f0e9d6962 VomitSystem, Predict! (#39921)
* commit

* Update AdminVerbSystem.Smites.cs

* brrrrr

* reeeee

* skeet

* Update VomitSystem.cs

* didn't know i could do this.

* Update SharedForensicsSystem.cs

* Update SharedForensicsSystem.cs

* Update SharedForensicsSystem.cs

* Update ForensicsSystem.cs

* requested changes.

* Update VomitSystem.cs

* lets try this.
2025-10-04 11:57:24 +00:00
slarticodefast
5227489360 Predict EMPs (#39802)
* predicted emps

* fixes

* fix

* review
2025-10-04 11:24:42 +00:00
K-Dynamic
6661449633 Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975)
* pockets and exosuit smartequip

* add localisation
2025-10-04 01:33:59 +00:00
Nemanja
b6ab9dddc7 Fix xenoarch exceptions + misc. cleanup (#38742) 2025-10-04 00:05:04 +00:00
Kowlin
46960c0315 Conditional Meat spike logging severity (#40604)
* Reduce meatspike logging level from Extreme to High on non gibbing interactions

* Update butchering with some more conditionals

* Update Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* Update Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2025-10-03 11:20:18 +00:00
kosticia
9b7c87bd7e Fix anomaly shuffle particles type (#40624)
* dev it

* screw it

* Revert "screw it"

This reverts commit 5657a1d20128e630bebbaf38f4dcb4dbac28d026.

* Revert "dev it"

This reverts commit f3d7c355da17de92e43c145efbd348f8378d6146.

* slarti best

* Revert "slarti best"

This reverts commit 8de1caafb254515202aa21d2b96029a1fce24df2.

* Reapply "dev it"

This reverts commit c603940a73246f8a22a171c5559eb3f3f995e7bc.

* Reapply "screw it"

This reverts commit 468722abe7bde7e30bc3b421bc28fa90a013bd63.

* refactor: renaming +xml-doc

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-02 20:00:39 +00:00
Leon Friedrich
de9593c0e7 Remove static IoC from client & server EntryPoint (#40562)
* Remove static IoC from client & server EntryPoint

* Fix missing log manager initialization

* file namespace
2025-10-02 14:32:56 +00:00
K-Dynamic
9828f165b4 Increase puddle spillover volume to 50u (#38044)
* increase puddle spillover volume

* sleepy; 50u volume
2025-10-01 20:17:31 +00:00
Fildrance
c95bf3f94f fix: scan for ShowAccessReaderSettingsComponent on examiner and not on airlock (#40626)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-01 11:43:21 +00:00
Sir Warock
f3202dcff9 Fix Shotgun ammocount not updating (#40568) 2025-09-29 10:28:28 +00:00