ShadowCommander
983d626ce4
Fix Styling
2020-02-14 18:05:35 -08:00
Pieter-Jan Briers
c7a171cf14
Revert "add Robust.Serializer dep to Content.Shared"
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This reverts commit a8f84c4b8c .
2020-02-15 02:33:52 +01:00
Pieter-Jan Briers
8f4834b1d8
Revert "add integration test for serializer"
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This reverts commit 0e286ad808 .
2020-02-15 02:33:37 +01:00
Tyler Young
0e286ad808
add integration test for serializer
2020-02-15 01:48:49 +01:00
Tyler Young
a8f84c4b8c
add Robust.Serializer dep to Content.Shared
2020-02-15 01:48:48 +01:00
ShadowCommander
92030c6724
Update NanoStyle for refactored Button and CheckBox
2020-02-14 04:18:14 -08:00
ShadowCommander
718bf0edc3
Update Button references
2020-02-14 04:17:07 -08:00
Profane McBane
9e368b336f
Let stacks specify if they get thrown as one item, or individual… ( #679 )
2020-02-13 23:43:02 +01:00
Pieter-Jan Briers
7f9d2f9dbf
Fix ClientStatusEffectsComponent breaking after re-attaching to mob.
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Fixes #689
2020-02-13 23:18:53 +01:00
Soundwavesghost
aa37c0121a
Fill vending machines ( #648 )
2020-02-13 17:58:19 +01:00
Qustinnus
de094ddacc
Fixes the direction humans turn to when throwing something ( #686 )
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* Fixes the direction humans turn to when throwing something
* shorter
2020-02-13 16:21:29 +01:00
Víctor Aguilera Puerto
934f6fb7e2
Add OnDamaged method to IOnDamageBehavior ( #685 )
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* Add OnDamaged method to IOnDamageBehavior
* Adds Source, SourceMob to OnDamage.
2020-02-13 15:57:40 +01:00
ShadowCommander
3292939756
Unset FocusChat when returning to main menu ( #691 )
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Fixes #403
2020-02-13 15:14:03 +01:00
Daniel Thompson
b4b0f6e04b
Adds config options for diagonal movement ( #684 )
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* Adds config options for diagonal movement
* Addresses comment
2020-02-13 15:10:09 +01:00
ShadowCommander
5f26944df9
Add styles for ContainerButton and OptionButton
2020-02-13 00:47:46 -08:00
ShadowCommander
7c1b6ff5d1
Add inverted_triangle.svg for OptionButton
2020-02-13 00:46:18 -08:00
Víctor Aguilera Puerto
f8a64bcd5c
Prevent items from being dropped across impassable entities ( #670 )
2020-02-12 00:01:44 +01:00
adrian
9544099c99
Paper and pen ( #582 )
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* A very basic paper and pen implementation
* Removes SharedWriteComponent
* Update ContentNetIDs.cs
2020-02-12 00:01:05 +01:00
moneyl
b965dfea33
Fix toggle UI keybind in tutorial window ( #669 )
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Is shift + f4, not F1
2020-02-09 23:35:35 +01:00
Pieter-Jan Briers
16016461c1
Merge branches 'kestrel' and '20-02-09-kestrel'
2020-02-09 23:20:23 +01:00
Pieter-Jan Briers
c21e0e9dfd
Update submodule
2020-02-09 23:18:49 +01:00
Tyler Young
f34d447bde
Update MoMMILink to use Kestler StatusHost handlers.
2020-02-09 09:25:48 -05:00
Acruid
d16f433f45
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
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Fixes state handling code on components to not throw exceptions when called with null components.
2020-02-09 02:28:47 -08:00
Swept
b554d8cc8c
Fixed the ce gloves sprite ( #654 )
2020-02-09 10:42:59 +01:00
ShadowCommander
092f234943
Add a check to make sure the CombatMode is the current player ( #663 )
2020-02-09 10:42:44 +01:00
adrian
253972d529
Fixes placing objects on closed lockers ( #658 )
2020-02-09 10:42:12 +01:00
AJCM-git
7d4dc85a6a
Adds animation time to OuterClothing ( #652 )
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* Adds animation time to OuterClothing
* Fixed golem
2020-02-09 10:41:32 +01:00
Pieter-Jan Briers
f41cff327e
Update submodule
2020-02-08 23:14:31 +01:00
Pieter-Jan Briers
f8326af59a
Submodule update
2020-02-08 21:54:43 +01:00
Pieter-Jan Briers
753600771f
Give observers IgnorePause component.
2020-02-08 21:45:32 +01:00
Pieter-Jan Briers
77ab259d03
Update submodule.
2020-02-08 21:23:46 +01:00
Pieter-Jan Briers
913b4d97a1
Allow more lobby parameters to be configured.
2020-02-08 21:23:37 +01:00
Profane McBane
c7043d20b1
Fixes melee combat ( #655 )
2020-02-08 20:46:45 +01:00
moneyl
a2a3e5e2e4
Fix issues with exploding items from own hand ( #645 )
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* Fix crash in CameraRecoilComponent from NaN values
Doesn't proceed with camera shake if either component of recoil is NaN.
* Log NaN recoil value in CameraRecoilComponent
* Fix ExplosionHelper passing NaN recoil values when exploding from hand
With other commits CameraRecoilComponent now won't crash from NaN recoil values. Still want to fix this so explosions shake the camera. Just sets a value slightly greater than 0.0 for distance if it is (0.0, 0.0)
2020-02-08 20:46:12 +01:00
Pieter-Jan Briers
eb7c80ba7a
You can no longer place unless you are in admin or sandbox.
2020-02-08 20:45:02 +01:00
Pieter-Jan Briers
6b93549ff6
Update submodule
2020-02-08 20:42:23 +01:00
Pieter-Jan Briers
6d9f2b5a68
Fix attack sounds playing globally.
2020-02-08 18:26:01 +01:00
AJCM-git
5e58ae8a0a
Adds SnapgridCenter to Asteroid YAML ( #646 )
2020-02-08 17:21:14 +01:00
Pieter-Jan Briers
d17b28866a
Ignore .directory and .DS_Store files in package_release_build.py.
2020-02-08 15:33:37 +01:00
Markus W. Halvorsen
595ffb3237
Clamp out of range item drops ( #631 )
2020-02-08 15:32:21 +01:00
ShadowCommander
d1c5cf9607
Fix TemperatureComponent ( #620 )
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* Remove TEMPERATURE Net ID
* Remove Temperature NetID
2020-02-08 11:29:06 +01:00
ShadowCommander
4515b5a0af
Fix wires getting placed when picking up a wire coil ( #628 )
2020-02-08 11:27:18 +01:00
Pieter-Jan Briers
9c3692d7d0
Update Submodule
2020-02-08 11:25:42 +01:00
ike709
c6431e4c86
Exploding wires no longer creates full cable stacks ( #624 )
2020-02-07 15:18:51 -08:00
Profane McBane
fec20133d9
disable collisions between mobs ( #625 )
2020-02-07 15:15:06 -08:00
Víctor Aguilera Puerto
48af9f90c0
Disable instruments ( #617 )
2020-02-07 23:38:52 +01:00
Pieter-Jan Briers
425a277b11
Good job me.
2020-02-07 20:47:23 +01:00
Pieter-Jan Briers
d92f305402
Generate SHA256 hashes.
2020-02-07 20:42:35 +01:00
ShadowCommander
9ccb9aeb5c
Yaml fixes ( #615 )
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* Change BaseMagazines to abstract
* Change walls and power buildings to use SnapGrid placement
2020-02-07 18:13:48 +01:00
ShadowCommander
cf78f8aa65
Drink fixes ( #605 )
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* Fix max_volume in cup YAML
Fixes #563
Added parsing of max_volume from YAML. Before it would get max volume only from drink content total.
* Fix drink owner getting deleted early
_contents.SplitSolution causes _contents.SolutionChanged to call Finish early causing a crash when try to get SoundComponent from the deleted Entity.
2020-02-07 18:13:11 +01:00