Commit Graph

30252 Commits

Author SHA1 Message Date
ShadowCommander
3edfdb8763 Refactor CharacterSetupButton into a ContainerButton 2020-02-27 04:15:02 -08:00
ShadowCommander
14f6cbb845 Refactor ContainerButtons to use a StyleClass for formatting instead of typeof 2020-02-27 04:15:00 -08:00
ShadowCommander
4bdb45731a Clean up MouseFilterMode.Ignore from Controls 2020-02-27 04:14:59 -08:00
ShadowCommander
526111923c Refactor Controls to default to MouseFilterMode.Ignore 2020-02-27 04:14:58 -08:00
Acruid
3011c06460 You can now pick up items that are not on a grid.
API changes for IMapManager.TryGetGridAt().
2020-02-27 02:12:57 -08:00
Leo
a99919538c Fix vending machine eject animation being played twice (#749) 2020-02-27 04:30:58 +01:00
Pieter-Jan Briers
37df6e6a11 Update submodule and fix race condition in wire component init 2020-02-27 00:16:39 +01:00
Pieter-Jan Briers
8cbb6841fc Fix compiler warning 2020-02-26 16:46:56 +01:00
Pieter-Jan Briers
0e6b55de66 Clean up client game ticker status code.
Fixes #495
2020-02-26 16:42:12 +01:00
Pieter-Jan Briers
0adc134cd4 Update submodule 2020-02-26 16:41:54 +01:00
Decappi
289ab4818f #621 - Added sandbox spawner documentation to tutorial (#737) 2020-02-26 06:31:08 +01:00
GlassEclipse
abc02fa504 Fixes 1 runtime error message (#742) 2020-02-26 06:30:56 +01:00
moneyl
a76f133a3c Add more components to client registerIgnore list (#746) 2020-02-26 00:47:58 +01:00
Pieter-Jan Briers
f569c4eee5 Update submodule for stability improvements 2020-02-25 22:38:11 +01:00
CC-4477
cbf3357c13 Added "mm" to boxes.yml into .45mm ammo containers (#739)
Co-authored-by: Check your git settings! <chris@chris-laptop>
2020-02-25 22:36:49 +01:00
Pieter-Jan Briers
cad06813a8 Notify message on changing state of InjectorComponent 2020-02-24 17:40:24 +01:00
Pieter-Jan Briers
58ab7631c2 Give every job their fancy ID types. 2020-02-24 16:58:25 +01:00
Injazz
15fa417a4f Explosion now throws affected entities, fixes probability/severi… (#732)
* throwforce and probability fixes for explosions

Applies force to all affected by explosion entities with ItemComponent
Fixes probability issues with explosion related callbacks

* dependency fix, throw helper

* delete TODO

Co-authored-by: gituhabu <48828502+gituhabu@users.noreply.github.com>
2020-02-24 03:52:15 +01:00
Víctor Aguilera Puerto
090dd8cee8 ControlMob verb and command (#724)
* ControlMob verb and command, mobs have MindComponent by default

* Use IActorComponent instead of MindComponent for User entity.
Fixes using Control Mob while aghosting/visiting an entity.

* Use static Loc class
2020-02-24 03:49:40 +01:00
Pieter-Jan Briers
8a5e879633 Glass airlocks actually let light through. 2020-02-24 01:55:44 +01:00
moneyl
1b7860aeda Add injectors + injected reagent metabolism via BloodstreamCompo… (#730)
* Add BloodstreamComponent and BloodstreamSystem

New component for metabolizing reagents that other organs like the stomach pass their input reagents to.

* Change StomachComponent to put ingested reagents in bloodstream after delay

Now StomachComponent does not metabolize any reagents. Instead, it tracks how long each reagent has been inside it, and once they pass "digestionDelay" they'll be put inside the bloodstream, where the bloodstream will handle metabolism of the reagent.

* Add reagent injectors

Injects reagents straight into the bloodstream when used on mobs with bloodstreams. Also allows draw/inject from beakers. Does not support drawing blood/reagents from the bloodstream yet.

* Address code review

Make use of `Loc` static class instead of using `ILocalizationManager`. Localize InjectorToggleMode enum properly.
2020-02-24 01:47:33 +01:00
Pieter-Jan Briers
d8291ed9c4 Shadow & FOV stuff (#735)
* Content fixes for shadow/occluder stuff.

* Observers don't have FOV.

* Update submodule
2020-02-23 17:30:45 +01:00
Pieter-Jan Briers
bc5ad7c322 Submodule update to fix PVS 2020-02-23 17:16:57 +01:00
Pieter-Jan Briers
cbec463e5c PVS Time 2020-02-23 14:50:53 +01:00
metalgearsloth
847acd6401 Fix gun sprites and names (#734)
Addresses #606

Sprites fixed so no short versions used (for now) and some of the extra states were removed (clarissa).

When I originally PR'd pascal case wasn't the decided name so I also updated the IDs.
2020-02-23 14:44:15 +01:00
moneyl
5ccdc0751a Register more console commands for admins and mods (#683)
* Register more console commands for admins and mods

* Add host role with roles we don't want admins to have

Excluded shutdown since I dunno if the watchdog will restart the server if we do that, and really restart and restartround should work for our purposes. Exluded rmgrid since it still crashes no matter how you use it.

* Add group command to admin role

Doesn't actually work anywhere except the server console but admins should have it once it does to list their current group.

* Give admin group addai
2020-02-23 00:47:11 +01:00
ShadowCommander
6fbeb16b31 Refactor ChatBox to use HistoryLineEdit (#728)
* Refactor ChatBox to use HistoryLineEdit

* Clean up ChatBox variable localize
2020-02-23 00:44:35 +01:00
CC-4477
2c49aaa93f Added items to products.yml and corresponding crates to crate_ty… (#725)
* Added fire_extinguisher, light_bulb, pen, bike_horn, light_bulb, and cleaver to crate_types.yml and products.yml.

* Added fuel tank, medical scanner, glass stack, and cable stack to products.yml, and corresponding values to crate_types.yml.

Co-authored-by: Check your git settings! <chris@chris-laptop>
2020-02-23 00:42:51 +01:00
Injazz
2ec4ee2ca7 Replacing Github Wiki links with HackMD ones (#729)
* Change wiki links for HackMD links

Since we use HackMD now for documentation

* Delete any mention of GitHub Wiki

just let it die
2020-02-23 00:40:41 +01:00
ShadowCommander
a3e61a77db Implement StorageFillComponent (#726) 2020-02-23 00:40:09 +01:00
py01
ad4dd335b8 Sound for burning your hand on a powered light (#733) 2020-02-23 00:39:00 +01:00
4dplanner
b0e3ab3393 MovementSpeedModifierComponent (#721)
* movement modifier system

* update default exposedata values

* changing base speed marks as dirty

* formatting

* movement speed modifier component

* Moves slowdown component to the prototype

AIController respects slowdown

* reset dirty flag
2020-02-23 00:37:56 +01:00
Rohesie
ffe55648b6 BaseTurfs (#699)
* tweaks

* Baseturfs

* dotnet messages

* indentation

* comment

* Change requests

* Smaller diff

* Diff
2020-02-23 00:30:36 +01:00
Víctor Aguilera Puerto
4f397e1ce2 Fix warnings (#723) 2020-02-23 00:28:50 +01:00
Pieter-Jan Briers
0640a2dcbd Merge branches '20-02-22-eventbus-submodule' and 'eventbus' 2020-02-22 20:03:53 +01:00
Pieter-Jan Briers
31e1721bbe Update submodule 2020-02-22 20:03:41 +01:00
Acruid
ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Acruid
e719745b10 Removed the Sender object from events. If you needed this field, add it to the event class. 2020-02-19 14:39:00 -08:00
Pieter-Jan Briers
37b0ce9a8c Occluders is a word. 2020-02-19 16:41:52 +01:00
Acruid
c51533686b Updates the Content EntitySystems with the changes to the event API.
Visual Studio wants to update the version of the solution, and change some GUIDs around.
2020-02-18 19:43:54 -08:00
Pieter-Jan Briers
ffd06df700 Some weird DotSettings migrations thing. 2020-02-17 11:36:18 +01:00
Pieter-Jan Briers
08fcbdf271 Populate tutorial window key binds with proper key names. 2020-02-17 11:29:52 +01:00
Pieter-Jan Briers
011ac0fd7d Fix inverted triangle path on Linux.
@ShadowCommander you messed up the casing on the file path.
2020-02-17 11:29:19 +01:00
Pieter-Jan Briers
cd8025b87e Merge branches '20-02-17-upd' and 'triangle' 2020-02-17 11:19:15 +01:00
Pieter-Jan Briers
065d0e49bf Update submodule 2020-02-17 11:16:50 +01:00
ShadowCommander
aa16cd42bf Change inverted_triangle.svg to px 2020-02-16 23:42:43 -08:00
moneyl
5f030cdf93 Improve addai error handling and help message (#708)
* Improve addai error handling and help message

Fix client crash from giving addai an invalid processorId argument and improved it's help message to describe each parameter.

* Only IoC resolve when addai is run

Makes the code simpler. No need to cache it since it's going to be run so infrequently.
2020-02-17 00:21:15 +01:00
micheel665
987a39c25e Added a button to add entities to storage items (#709) 2020-02-17 00:19:35 +01:00
py01
b2b8021d9b Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711) 2020-02-17 00:16:06 +01:00
Víctor Aguilera Puerto
70c41f63b0 Adds InRangeUnobstructed method to InteractionSystem (#698)
* You cannot pickup items across walls, or pickup items when dead/in crit.

* Adds InRangeUnobstructed method to InteractionSystem.
Changes HandsSystem and ItemComponent to use it.
2020-02-16 23:04:06 +01:00