- Set some of the defaults in the definition to what we use for most prototypes
- Added planet variant for dirt to avoid black space
- Dirt looks like literal poop but will have another sprite for it soon
* Planetmap tiles
Biomes etc etc
* a
* oop
* Chunk-based rendering
* funny
* Less allocations
* Fix overdraw
* Content tile edge support
Also updated grass to use it as a POC.
* Kindly revert
* Update for variant edges
* fixes
* Use fastnoise
* Remove redundant group
* a
* refactor a fair bit
* Prototype data instead
* tweaks
* a
* fix maths
* working
* a
* Slightly better empty support
* a
* flowers
* sounds
* lewd
* Networking
* more fixes
* better
* colours
* Some chunk loading
* Proper loading and unloading
* Better loading
* Fix parallax and movement sounds
* Anchoring support + decal setup
* Most of the way to load and unload
* Decal loading kinda werkin
* large trees
* started diffing
* a
* Variant support and deserts
* a
* snow
* agony, even
* working again
* todo
* a
* laba tiles
* aeiou
* a
# Conflicts:
# Resources/Prototypes/Entities/Tiles/planet.yml
# Resources/Prototypes/Tiles/planet.yml
# Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json
* laba
* Add lava
* Initial ignition
* triggers
* a
* a
* y
* Add basalt tiles
Did some unconventional things for the animation + rocks.
* fixies
* mergies
* promotion
* lava biome
* Lava planet start
* cleanup and more lava
* laba
* maccas
* biome stuf
* weh
* bongflicts
* aeaeae
* More fixes
* a
* these too
* Revert "Remove atmos archiving."
This reverts commit 7fa10bd17b.
* Explosive Depressurization now brings tiles down to TCMB.
* Tiles now specify heat capacity.
* Do not serialize archived gas mixture values.
* Remove bad idea
* dumb typo
* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!
* Clean up heat capacity methods
* Better logging based on the original monstermos' logging
* Comment explosive depressurization hack better
Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)