Commit Graph

3936 Commits

Author SHA1 Message Date
20kdc
3476d1de5b Fixes KillPersonCondition considering brains "alive" (#3985) 2021-05-13 01:11:26 +02:00
20kdc
e0f7ca7740 Little component to make batteries examinable. (#3982) 2021-05-13 01:10:57 +02:00
Vera Aguilera Puerto
f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
Vera Aguilera Puerto
722087f92a Melee arc effects are only sent to players inside PVS. 2021-05-12 14:47:56 +02:00
Vera Aguilera Puerto
462cddf860 Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
ShadowCommander
c2d66723a3 Cloning rework (#3808)
* Fix cloning

* Fix cloning after clone dies and remove unneeded code

* Fix ignored

Co-authored-by: Silver <silvertorch5@gmail.com>
2021-05-11 16:16:08 -07:00
Alex Evgrashin
bf94e37730 Fix anchoring? Maybe? (#3974) 2021-05-12 00:16:48 +02:00
Pieter-Jan Briers
4e89ba560e Add basic example NL entity localizations.
Make secret stash use fluent in one spot as example.
2021-05-11 23:13:43 +02:00
Vera Aguilera Puerto
9c3c81e8d8 Fix radio messages not being sent and messages not being escaped. 2021-05-11 12:17:47 +02:00
ShadowCommander
4780179058 Global ghost hearing (#3954)
* Add global hearing for ghosts

* Fix speech bubbles breaking when out of PVS
2021-05-11 18:37:40 +10:00
20kdc
743a12750c Pull controller manages velocity better than it did before. (#3945) 2021-05-11 18:32:11 +10:00
Vera Aguilera Puerto
0be8437645 Update ResearchSystem to not use IEntityQuery. 2021-05-10 20:46:34 +02:00
Vera Aguilera Puerto
3e0eb22921 Update RemoveExtraComponents command to not use IEntityQuery. 2021-05-10 20:36:16 +02:00
Paul
ffdf1d17fe when the transform 2021-05-09 22:36:19 +02:00
Paul
c136755df2 dropping with random rotation on unintentional drop, dropping with reset rotation on intentional 2021-05-09 10:09:14 +02:00
ShadowCommander
7c42a5d305 Fix moving items dropping them on the ground for a tick 2021-05-08 17:19:32 -07:00
ShadowCommander
31844fa88e Fix thrown breakables (#3944)
* Fix bottles and lights being parented to player

* Fix item pickup animation
2021-05-08 20:27:20 +02:00
Vera Aguilera Puerto
2c5102b85d HandsComponent now validates coordinates before attempting to drop. 2021-05-08 03:49:34 +02:00
Vera Aguilera Puerto
62a4145681 FoodComponent trash prototype ID is now validated by the YAML linter. 2021-05-08 03:44:19 +02:00
Vera Aguilera Puerto
e3a2847200 Makes some mind methods log. 2021-05-08 03:37:24 +02:00
Vera Aguilera Puerto
35fc0a2e8a Fix SolutionAreaEffectSystem exception when the collection is modified. 2021-05-08 03:26:07 +02:00
Vera Aguilera Puerto
5f65c12d2f Fix puddle overflow exception on space. 2021-05-08 03:18:57 +02:00
Vera Aguilera Puerto
7f868455bc Fix RCD incorrect prototype ID for walls.
This code seriously needs refactoring and cleanup.
2021-05-08 03:11:11 +02:00
Vera Aguilera Puerto
5ae8894c83 Fix RCD exception when being used in spess.
This does not fix the actual functionality, it just checks whether the click location is not space. This needs to be fixed in the future to work in space.
2021-05-08 02:57:13 +02:00
Alex Evgrashin
9857f8197c Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00
DrSmugleaf
ad3b7fe97d Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Vera Aguilera Puerto
85f3871536 Fire extinguisher now applies an impulse to the user when used in space. 2021-05-04 13:37:36 +02:00
Vera Aguilera Puerto
4854062c15 Vapor no longer throws exception in space.
Fixes #3895
2021-05-04 13:37:36 +02:00
Swept
6376e60b78 Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
Pieter-Jan Briers
186563edd0 Suspicion doesn't check antag preferences anymore. 2021-05-01 23:56:17 +02:00
Acruid
00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
metalgearsloth
fa2360ee02 Footsteps cleanup (#3840)
* Disable footsteps in space

* Just clean up footsteps
2021-04-21 20:14:40 +10:00
Visne
75a8833b2c Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent

* Add AdvertiseComponent and add it to vending machines

* Add snacks.yml

* Capitalise C in cigarette machine

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Fix most problems

* Add localisation + exception for illegal prototype values

* Add ads for smart fridge, discount dan's, youtool and mining

* Oops

* Fix style

* Make dependencies local

* Remove some ads, increase wait

* Increase wait, allow full initial wait width

* Fix error

* Update sovietsoda.ftl

* Update sovietsoda.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-21 20:00:14 +10:00
ike709
055059ab5c Chairbender Chat (#3794)
* #272 restructure and restyle chat line edit section

* #272 no arrow, actually change id on channel changer

* #272 nice round chat channel picker

* #272 add chat channel selection logic, and auto-select
when a prefix is entered

* #272 consistent width of chat channel btn

* #272 only show admin channel filter if asay perms

* #272 add tutorial info on chat prefixes

* #272 added chat filter button

* #272 added chat filter button

* #272 WIP on filter popup

* #272 fix filter popup pressed / unpressed logic

* #272 fix filter popup positioning and layout

* #272 WIP channel filter logic

* #272 WIP channel filter logic

* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on

* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed

* #272 fix various bugs with new chat filter / selector logic

* #272 remove outdated todos

* #272 WIP working chat window resize

* #272 bounded chatbox resizing

* #272 alertUI moves with resized chat

* #272 WIP making alertUI not be too large when changing size / UIScale

* #272 WIP fixing window / uiscale adjustment

* #272 WIP hacky approach for resizing, will try another approach

* #272 implement hacky approach for bounded chat resize

* #272 no resizing of lobby chat

* #272 WIP adding unread marker to chat filters

* #272 basic working unread chat message indicators

* #272 WIP adding horizontal channel selector items

* #272 horizontal channel selector popup

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 wip trying to add tests for chatbox

* #272 remove test, not really possible with current system

* #272 merge latest

* #272 merge latest

* #272 fix csproj changes

* It works if you disable the lobby

* Fixes lobby chat

* Adds more channel focusses

* Channel cycler

* Address review

* Address nitpicks

* Address more of the review

* Fix chat post-viewport

* Finalize review stuff

Co-authored-by: chairbender <kwhipke1@gmail.com>
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 16:39:39 -07:00
ShadowCommander
64491bc986 Fix player sent to nullspace when ghost is deleted 2021-04-18 01:54:36 -07:00
MehimoNemo
aa7dc5f3fe Thrown Ids and PDAs unlock doors (#3856)
* Removes code that checks if collision item is a person, allowing IDs and PDAs to open doors when thrown

* Failed a test, so I torched that test. Combustible lemons.
Test returned a fail if a random body could open an all access door, which is sorta what this whole thing does

* Revert "Failed a test, so I torched that test. Combustible lemons."

This reverts commit d2d8a6c49bab397cc8d5c1024d257ff51f3a4f7d.

* Removed the one part that failed instead of trashing the whole thing
2021-04-18 18:03:31 +10:00
Vera Aguilera Puerto
ce69fd266f Fix build 2021-04-14 14:45:13 +02:00
Vera Aguilera Puerto
2a95f5c4b6 Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager. 2021-04-14 14:12:14 +02:00
Vera Aguilera Puerto
f257846de7 Anchorable component now raises cancellable event on (un)anchor. (#3828) 2021-04-13 13:18:20 +02:00
Vera Aguilera Puerto
c17426dfa7 AtmosphereSystem no longer creates a component manually. (#3839)
- Maps get SpaceGridAtmosphereComponent added automatically
2021-04-13 13:17:10 +02:00
metalgearsloth
dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
Vera Aguilera Puerto
499cfe7c3d Remove unused AudioMixTarget code. (#3838)
* Remove unused AudioMixTarget code.

* Update submodule

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-13 20:38:19 +10:00
Vera Aguilera Puerto
98c158d2b7 Fix melee weapon arcs being rotated incorrectly. 2021-04-11 21:46:27 +02:00
Vera Aguilera Puerto
2fac6b1089 Player list now lists antagonists. (#3826) 2021-04-10 22:24:50 -07:00
Vera Aguilera Puerto
c4d0c249af Helper methods for NodeContainer
Including a GetNode<T> and TryGetNode<T>
2021-04-10 13:25:44 +02:00
Vera Aguilera Puerto
009870116d Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
Pieter-Jan Briers
8a26920e4c Disable HWID bans currently. 2021-04-09 19:28:03 +02:00
Vera Aguilera Puerto
03cd390478 Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
Vera Aguilera Puerto
c28f22ebff Removes chem. and react. from every prototype ID (#3767)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 23:48:02 +10:00
komunre
69533a15d8 RangedWeapon now ignite plasma when shoot (#3746)
* RangedWeapon now ignite plasma on shoot

* Apply review

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-08 22:43:43 +10:00