Commit Graph

3936 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
62ce603858 Fix punching (#4141) 2021-06-06 02:05:57 +10:00
metalgearsloth
70ac46ee09 Make dead bodies use CollisionWake (#4119)
* Make dead bodies use CollisionWake

* Disable CanCollide fuckery

* Update Content.Shared/GameObjects/Components/Mobs/State/SharedDeadMobState.cs

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-06-05 09:23:24 +02:00
mirrorcult
f744b655b8 Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
2021-06-05 09:20:52 +02:00
ScalyChimp
31fc7f63b5 Adds DamageMetabolism and some simple chems (#3958)
* adds damage metabolism

* tweaks words

* metabolism is kinda weird

* adds some simple chemicals

* renames DamageMetabolism to HealthChangeMetabolism

* tweaks like one chemical because it was annoying

* did some changes that the sloth told me to

* adds summary comments for those foolish enough to try and understand my code

* rewrites the component so that is uses a more elegant solution, and handles decimals

* Updates with suggestions from review

* changes stuff idk:

* git cringe

* changes one tiny lil thing

* Apply YAML suggestions

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-05 16:23:09 +10:00
20kdc
2f821f2bc3 You can now return to a brain. Also, clean up terrible console misuse. (#4092)
* You can now return to a brain. Also, clean up terrible console misuse.

* Get rid of Obsolete attribute on Ghost.Execute
2021-06-03 01:03:19 -07:00
20kdc
6a78c401bf Singularity Fixes, Part 3 (#4105)
* Hopefully make singularity shader warping resolution-invariant

This may or may not fix intensity issues

* Fix singularity 'zero velocity' check

It got stuck in a corner. Twice. I really thought I'd fixed that.

* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle

* Changes to some machine prototypes to reduce duplication of collision changes (#1)

* Changes to some machine prototypes to reduce duplication of collision changes

* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
2021-06-03 00:55:50 -07:00
Vera Aguilera Puerto
74eb2bd283 Anchorable attempt events now have an optional extra delay field. 2021-06-03 09:40:56 +02:00
Vera Aguilera Puerto
c470a1c508 Fixes bug with anchorable attempt events, add "Before" events. 2021-06-03 09:36:43 +02:00
metalgearsloth
841d07c622 Fix buckle test (#4117)
AFAICT there's a directed event getting raised in TryUnbuckle from the parent change which then tries to GetComponent buckle which doesn't work.
2021-06-01 23:42:54 +10:00
Vera Aguilera Puerto
1b77f18912 Don't dirty the node groups on snapgrid changed. 2021-06-01 13:02:57 +02:00
Vera Aguilera Puerto
20243052cb NodeGroups are dirtied when one of the nodes' snapgrid position changes.
Adds method to add behavior to a node when its snapgrid position changes.
2021-06-01 11:48:24 +02:00
Vera Aguilera Puerto
59a26102c5 Remove INodeGroupManager, moves logic into NodeGroupSystem.
It was an absolutely redundant IoC service.
2021-06-01 11:34:19 +02:00
R. Neuser
db4213b21a Fix Issue #4056 - Prevent cargo order quantities larger than the maximum (#4057)
* Fix merge conflicts with #4078
Check if the requested cargo order amount exceeds the maximum capacity
Check if the maximum order capacity would be exceeded given current capcity and order amount when approved
Cap maximum cargo request amount on client-side
Play an error sound if a cargo order could not be added or approved

* Add back error sound

* Cargo orders over the maximum amount do not close the order UI
2021-05-31 21:45:28 -07:00
ShadowCommander
1d94ebdca5 Comment out unused variables (#3713)
* Comment out unused variables

* Address reviews

* Address more reviews
2021-06-01 00:01:13 +02:00
metalgearsloth
d93ebe9409 Remove ICollideSpecial
Handled in an ECS way by PreventCollideEvent.
The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
2021-05-30 23:30:44 +10:00
Vera Aguilera Puerto
888095cbbd Actor refactor compatibility changes. (#4085) 2021-05-30 11:39:42 +02:00
Vera Aguilera Puerto
1ec2f39291 Fix some things setting StackComponent count manually. 2021-05-30 08:53:02 +02:00
esguard
0ef61ba47a Fixes money being debitted multiple times (#4078) 2021-05-30 15:19:14 +10:00
20kdc
a3d9562532 Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
mirrorcult
3ba0c01e4f Fix being able to fill beakers through walls (#4103) 2021-05-28 11:20:16 +02:00
20kdc
c7f104cd93 More rotatability (#4067)
* Make barstools, PA components, and radiation collectors rotatable.

Making barstools rotatable is so that people can spin on the barstool. (RP moment.)

The other two are more "functional" changes for assembling a PA.

* Allow rotating a rotate-while-anchored object if you're buckled to it.

Barstool spinny

* Fix bug with rotation of an object that someone is buckled to

* BuckleSystem: Efficiency improvements with directed events

* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
20kdc
cf6fdd40e0 Tune pull-to-location constants just a bit more so it gets stuck less often (#4077) 2021-05-27 12:48:37 +02:00
Vera Aguilera Puerto
9500c91a69 Proper exception rethrowing in AI Steering system. 2021-05-27 12:39:34 +02:00
Vera Aguilera Puerto
c1b247ff22 Proper exception rethrowing in UtilityAI 2021-05-27 12:34:52 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Vera Aguilera Puerto
f64433a14d Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Vera Aguilera Puerto
74518a421f Cleanup some events. 2021-05-26 11:11:14 +02:00
Vera Aguilera Puerto
0f703b8f02 Stack examining is now ECS. 2021-05-26 10:32:40 +02:00
Vera Aguilera Puerto
33fa208214 Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
scrato
2d709f6294 Fix: #4037 Being able to dehandcuff yourself while dead (#4062)
* Fix #4037 (dead handcuffs)

* check ActionBlocker.CanInteract

* Removed unnecessary using

Co-authored-by: Michael Will <will_m@outlook.de>
2021-05-24 07:55:48 -07:00
20kdc
e88c092c3c Bring singularity back from the brink of "particles don't even hit" (#3963)
* Bring singularity back from the brink of "particles don't even hit anything"

* Remove force-disable-hard from singularity code so it doesn't just ignore containment

Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable

* Apply ShadowCommander's suggested layers/masks for particles

Tested, singulo properly spawns and develops with this mask

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-05-23 21:14:15 -07:00
SethLafuente
48cd4a76c2 Protolathe Printing and R&D technology (#4039)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-24 00:38:26 +00:00
ShadowCommander
acb102f978 Rename and clean up interaction events (#4044)
* Rename and clean up interaction events

* Fix hand equip events
2021-05-22 21:06:40 -07:00
Vera Aguilera Puerto
bf1fce006f Fix buckle not working 2021-05-22 13:53:51 +02:00
Swept
9dd2e9eeaa Removes solution transfer verbs (#4048) 2021-05-21 23:36:16 +02:00
Swept
4ca854b142 Changes - name: in StorageFillComponent.cs to - id: (#4051)
* Changes all - name: fields to - id: fields to make more sense in StorageFillComponent.cs

* Fixes test
2021-05-21 23:30:03 +02:00
SweptWasTaken
9954764c58 Adds a light code comment to StorageFillComponent.cs 2021-05-21 11:56:15 -07:00
Swept
74d044a4a9 Adds more splat and tweaks PuddleComponent.cs (#3942)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-05-21 00:19:18 +00:00
scrato
80a864724b Fixed 4014 (#4033)
Co-authored-by: Michael Will <will_m@outlook.de>
2021-05-20 14:58:28 +02:00
Vera Aguilera Puerto
3a27490c59 Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
20kdc
efc5fac7ec Fix dropping an item on a translated grid (#4027) 2021-05-19 19:26:01 +02:00
Vera Aguilera Puerto
92b01d6a7c Makes a few deletes queued. (#4015) 2021-05-17 13:14:28 +02:00
ShadowCommander
7b00489b1f Fix clicking a locker while inside of said locker (#3965)
* Fix clicking a locker while inside of said locker

Actually fixes #1535

* Address reviews

* Add test

* Clean up test
2021-05-17 02:31:10 -07:00
ShadowCommander
b907c54470 Fix kitchen spike (#4008)
* Fix kitchen spike

* Add fluent localization

* Add newline

* Prevent things that are not dead from being spiked
2021-05-17 11:12:17 +02:00
Vera Aguilera Puerto
dc03f1f545 AnchorableComponent light cleanup. (#4009)
* Remove awful commands

* Unanchoring is a word.

* Fix disposal tests....

* Slight anchorable cleanup
2021-05-16 22:33:21 +02:00
20kdc
f6a2daffa9 Objectives all use a consistent definition of "dead" defined in Mind now. DieCondition is no longer inverted. (#4006)
More brain fixes, mainly
2021-05-15 17:46:55 +02:00
20kdc
438b60310d Various Paper adjustments (#3993)
* Various Paper adjustments

+ can now have prefilled text
+ cleaned up paper sprite layering a bit,
+ adds an AME manual as a test but doesn't put it anywhere
+ Paper cannot write arbitrary Examine markup

* Paper component doesn't show text on examine anymore
2021-05-15 17:43:19 +02:00
Pieter-Jan Briers
26c2d9f479 Remove usages of physics anchored from content 2021-05-13 02:13:12 +02:00
Pieter-Jan Briers
251df93b71 Remove usages of AnchoredChangedMessage.
It was a component message which is now deprecated.
2021-05-13 02:05:46 +02:00
20kdc
23bc33a7aa drainallbatteries - a command for testing low-power conditions (#3983) 2021-05-13 01:12:36 +02:00