Commit Graph

2258 Commits

Author SHA1 Message Date
Rane
18220b6488 Drains (#7678)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-23 18:04:49 -07:00
metalgearsloth
ecaad9c349 Revert "Update submodule (again)" (#7730) 2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c Content changes for grid splitting (#7645)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4 Air alarm fixes (again, oops) (#7715)
* fixes critical issue

* alright, this might be the actual fix

* removes useless null checks

* couple more

* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
ShadowCommander
106adf9399 Add checks for missing lathe sprite visuals (#7648)
* Add checks for missing lathe sprite visuals

* Address reviews
2022-04-23 13:46:41 +10:00
Leon Friedrich
1141c19d76 Toggleable Hardsuit Helmets (#7559) 2022-04-23 13:31:45 +10:00
Snowni
87c618db4b Remote Explosives (#7682)
* Remote Explosives

* Apparently we forgot to push the changed files. Dumb.

We Forgor.#

* Made Requested Changes.

* And more changes.

* Added requested changes and tweaked a few other things.

* Fixed RSI issue (hopefully.) Readded Ensurecomp.
2022-04-22 16:54:39 +10:00
Leon Friedrich
33e939b4b7 Fix nodevis command (#7684) 2022-04-21 14:26:59 +02:00
Flipp Syder
afb999fb50 Restores the palette picker in decals (#7635) 2022-04-18 15:43:27 -07:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
Rane
93cdca4f82 Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
7a6d3e69a8 Emaggable vendors + Familiars for Chaplain (#6961) 2022-04-17 17:16:02 +10:00
DrSmugleaf
5227d1a023 Admin notes (#7259)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-16 20:57:50 +02:00
Joosep Jääger
0cdb34741e Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4 Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
mirrorcult
566b1de774 Hotfix gas tile overlay shading (#7576) 2022-04-15 17:51:05 -07:00
metalgearsloth
c5a2ab2046 Disable menu connecting button on connecting (#7492) 2022-04-15 15:57:19 -07:00
Flipp Syder
c7856327a8 Adds colorable sliders & RGB/HSV color picker (#7441) 2022-04-15 15:55:56 -07:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Júlio César Ueti
7656290831 Add roles to Ghost Warp Menu (#7546) 2022-04-15 14:41:27 -07:00
Rane
e85628b709 Agent ID Cards (#7041) 2022-04-15 14:15:25 -07:00
Moony
148bde13c2 Fixes lobby backgrounds. (#7557) 2022-04-14 21:00:59 -07:00
Alex Evgrashin
fe4dbfd2f6 C4 (#7486) 2022-04-14 15:00:50 -07:00
ShadowCommander
a57e0ca199 Add round id to lobby and round end summary (#7547) 2022-04-14 13:40:26 -05:00
metalgearsloth
859ba303fc Optimise decal allocs (#7550)
I saw it at the time but didn't think it'd be as big of a deal as it is.
2022-04-14 17:10:32 +10:00
Leon Friedrich
ba75934512 Re-add action prototypes (#7508)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-04-14 06:17:34 +02:00
metalgearsloth
be41effb49 Fix mob pulling jank (#7536) 2022-04-14 12:29:56 +10:00
Leon Friedrich
9833d25103 Fix entity popup error (#7500) 2022-04-11 19:42:52 +10:00
Leon Friedrich
87eede8785 Cache CanMove (#7480) 2022-04-10 14:48:11 +10:00
Leon Friedrich
1317f0214a Fix decal crash (#7484) 2022-04-09 10:36:24 -05:00
Vera Aguilera Puerto
1bc599b683 MIDI bank is set after the MIDI program
Fixes bug regarding incorrect program for the first few notes of some MIDI tracks.
2022-04-09 15:32:25 +02:00
Leon Friedrich
ea86d4f44d Fix RGB resolve error (#7476) 2022-04-09 11:52:45 +10:00
Leon Friedrich
91a70bdaac Add directional icons to crew monitors (#7404) 2022-04-09 11:50:59 +10:00
Fishfish458
ddf2d8815b Minor paper ECS and stamps (#7394)
Co-authored-by: fishfish458 <fishfish458>
2022-04-08 16:37:22 -07:00
Leon Friedrich
bec0b63dc1 Increase dragging dead zone (#7416) 2022-04-08 14:17:52 -07:00
Rane
427f7378c3 All computers play the keyboard sound + small research client cleanup (#7312) 2022-04-08 14:17:05 -07:00
Vera Aguilera Puerto
6e73e94cc6 Fix instruments for engine changes, fixes program change bug. (#7365) 2022-04-08 16:22:05 +02:00
Leon Friedrich
a4d55235cc Rejig Device networks (#7380) 2022-04-08 22:27:10 +10:00
metalgearsloth
de6651ac01 Update content for new lookup API (#7363) 2022-04-06 19:35:18 +10:00
Leon Friedrich
f583d0b96a Entity Whitelist changes (#7426) 2022-04-06 15:21:45 +10:00
metalgearsloth
c2867cd9e5 Reduce do_after allocations (#7439) 2022-04-06 15:20:55 +10:00
Leon Friedrich
311450864c Explosion refactor fixes pt1 (#7375) 2022-04-05 17:22:35 +10:00
Jack Fox
f957c58906 Machine Linking Overhaul (#7160) 2022-04-04 16:13:03 +10:00
Paul Ritter
2ff40d5a1f Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
Alex Evgrashin
bf89483e09 Grouped ghost roles and jump button (#7300) 2022-04-02 15:06:29 -07:00
Leon Friedrich
39c4d8be1f Move Anchorable to shared. (#7361)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-02 14:52:44 +11:00
Leon Friedrich
2884de06b6 Fix directional window blocking (#7270) 2022-04-02 14:11:16 +11:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
mirrorcult
452d67c0b8 Convert StorageSystem comp messages into network events (#7351) 2022-03-31 10:23:20 +11:00
Vera Aguilera Puerto
5447edbabf Adds overload to InRangeUnoccluded that takes in a state for the predicate. (#7325) 2022-03-31 00:28:35 +11:00