* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* Add verb to toggle flashlight
* Playing with hand-held light for hard hat
* ClothingEquippedPrefix will update players sprite when changed
* Make abstract prototype for hardhat and fixed hardhat orange sprites
* Fixed all other hard hats
* Fixed requested changes
* Restore prototype and sprites changes
* Nullables
* That's actually nullable
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Refactor battery/powercell assets and add new ones.
* committing before I fuck things up
* slot component doned I think
* dictionary update
* Fixes
* Moving flashlight to powerslotcomponent
* har har i am using the message tubes
* Better documentation comment
* Reverting this overengineered garbage.
* Off with ye I said
* Examine texts.
* Some minor fixes to IDE complaints
* slot size from yaml
* Ignored component + removing a useless typo entry
* Making stunbatons use this
* Handle the message and remove some unnecessary dirtiness
* actionblocker checks
* remove unused file
* remove updatevisual
* make these nullable
* make these nullable too
* Unrename sprite folder
* check itemcomponent on insertion
* Use SendMessage over Owner.SendMessage
* Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it.
* get rid of public fields which are Bad
* add a description for the stun baton while i'm in here
* one more public field
* Add the blinky animation to the atomic cell
* Fix the charge indicator being STUPID
* better comments
* this is a better function
* add pause for flashlight, remove unnecessary imports from battery
* potato battery copyright link
* WHO DID THAT
* mr clean has come
* Random pitch
* pausing
* round to nearest levels
* Fixed flashlights staying enabled after taking the battery out of them
* Refactored code for flashlights shutting off after the battery is removed
* Fixed casing in makeNoise
* Add art assets for cloning
* Added a 'Scan DNA' button to the medical scanner
* Made the UI update unconditional for the medical scanner until checks for power changes are in place
* Update Medical scanner to reflect powered status and fix#1774
* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state
* Add disabling logic to 'Scan DNA' button on medical scanner
* Removed un-used libraries
* Added playing parameter to radiatingLightComponent, changed it's animation key to radiatingLight
* refactored RadiatingLight into a visualizer
* Added different light animations for differnt power states of a flashlight
* split out the radiating light visualizer into two seperate visualizers
* further refactored and tweaked handheldlight animations
* further lantern light tweaks
* removed un-used attributes in flashlight and lantern prototypes
* fix null check in handheldlightcomponent
* Add test that puts all components on an entity and checks for no exceptions
Also fix all the exceptions that happened because of this
* Add comments to the test
* Fix nullable errors
* Fix more nullable errors
* More nullable error fixes
* Unignore basic actor component
* Fix more nullable errors
* NULLABLE ERROR
* Add string interpolation
* Merge if checks
* Remove redundant pragma warning disable 649
* Address reviews
* Remove null wrappers around TryGetComponent
* Merge conflict fixes
* APC battery component error fix
* Fix power test
* Fix atmos mapgrid usages
* Make IInteractUsing async, make tools use DoAfter.
* Disable warning 1998 in Content.Server
* Update Content.Server/GameObjects/Components/AnchorableComponent.cs
* Multiple hands in gui first pass
* Remove IHandsComponent interface
* Create hand class and more hand textures
* Refactor ServerHandsComponent to use a single list of hands
* Seal SharedHand
* Fix picked up items not showing on top of the hand buttons
* Remove HandsGui buttons and panels dictionaries
* Fix items in hands rendering
* Fix wrong hand container comparison
* Fix not updating the location of duplicate hands
* Change ClientHandsComponent to use a SortedList instead of a dictionary
* More merge conflict fixes
* Change SortedList to List
* Fix hand button order
* Add item tooltip for more than 2 hands and updating when removing hands
* Add add hand and remove hand command
* Merge conflict fixes
* Remove nullable reference type from ContainerSlot
* Fix texture errors
* Fix error when reaching 0 hands
* Fix error when swapping hands with no hands
* Merged remove hand methods
* Fix item panel texture errors
* Merge conflict fixes
* Fix addhand and removehand command descriptions
* Add properly displaying tooltips for 2 hands
* Make hand indexes and locations consistent across the client and server
* Add dropping held entity if a hand is removed
* Change hand location to be calculated by index
* Made different hand gui updates more consistent
* Remove human body yml testing changes
* Sanitize addhand and removehand commands
* Merge conflict fixes
* Remove testing changes
* Revert body system changes
* Add missing imports
* Remove obsolete hands parameter in yml files
* Fix broken import
* Fix startup error and adding and removing hands on the same tick
* Make hand container id use an uint
In case someone gets more than 2 billion hands
* Rename hand component files
* Make hands state use an array
* Add CanInteract check to 18 verbs
* Add more caninteract checks to verbs without it
Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.