- Remove cap gun ammo
- Add cameras around singulo
- Add wires below rd office grilles
- Remove tiles below rage cage grilles
- Add fax machine to library
- Make command and camera window be zappy
- Remove perma hatchet and scythe
- Fix sci artifact doors
- Add curtains to dorm rooms
- Power air alarm in command
- Fix apc outside sci
- Add a headslime to virology
- Remove the centcom gas mask
- Add a grille to chapel room
- Open up atmos a bit
- Add senior roles
- Dim maints by A LOT
- Change perma mv to lv
- Add mass news console to reporter room
- Fix engi floor outside ame room
- In ame room, move racks to left and controller/fuel to right
- Fix substation room below engineering, AA and missing tile
- Add roundstart telecomms and remove note
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Changes the icons for the three stages of hunger and thrist to be more visually distinct from their other stages and not rely on color coding. This makes it more colorblind-friendly.
Create a flashing animated sprite for Starvation and Parched states, making them much more noticable with the intention to draw attention towards managing these states.
---------
Co-authored-by: onoira <onoira@psiko.zone>
* Tweaked the anomaly locator so that it has a range of 20 (up from 10) and reduced its power cell draw rate to 1 (down from 5)
* Actually set power cell draw rate to 1, adjusted the beep intervals to sound better
* renames robust nukie drink
* deltadenas... if your reading this then you dont have much time left
* Update Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_cans.yml
Co-authored-by: MisterMecky <mrmecky@hotmail.com>
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: MisterMecky <mrmecky@hotmail.com>