Fix some machine construction bugs. (#18179)

This commit is contained in:
Leon Friedrich
2023-07-30 05:29:59 +12:00
committed by GitHub
parent 55f935e3fe
commit 35d6d490f1
4 changed files with 194 additions and 108 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.Stacks;
using Content.Shared.Tag;
using Content.Shared.Popups;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Server.Construction;
@@ -48,115 +49,189 @@ public sealed class MachineFrameSystem : EntitySystem
private void OnInteractUsing(EntityUid uid, MachineFrameComponent component, InteractUsingEvent args)
{
if (!component.HasBoard && TryComp<MachineBoardComponent?>(args.Used, out var machineBoard))
if (args.Handled)
return;
if (!component.HasBoard)
{
if (_container.TryRemoveFromContainer(args.Used))
{
// Valid board!
component.BoardContainer.Insert(args.Used);
// Setup requirements and progress...
ResetProgressAndRequirements(component, machineBoard);
if (TryComp(uid, out ConstructionComponent? construction))
{
// So prying the components off works correctly.
_construction.ResetEdge(uid, construction);
}
}
if (TryInsertBoard(uid, args.Used, component))
args.Handled = true;
return;
}
else if (component.HasBoard)
// Machine parts cannot currently satisfy stack/component/tag restrictions. Similarly stacks cannot satisfy
// component/tag restrictions. However, there is no reason this cannot be supported in the future. If this
// changes, then RegenerateProgress() also needs to be updated.
//
// Note that one entity is ALLOWED to satisfy more than one kind of component or tag requirements. This is
// necessary in order to avoid weird entity-ordering shenanigans in RegenerateProgress().
// Handle parts
if (TryComp<MachinePartComponent>(args.Used, out var machinePart))
{
if (TryComp<MachinePartComponent>(args.Used, out var machinePart))
{
if (!component.Requirements.ContainsKey(machinePart.PartType))
return;
if (component.Progress[machinePart.PartType] != component.Requirements[machinePart.PartType]
&& _container.TryRemoveFromContainer(args.Used) && component.PartContainer.Insert(args.Used))
{
component.Progress[machinePart.PartType]++;
args.Handled = true;
}
}
if (!args.Handled && TryComp<StackComponent?>(args.Used, out var stack))
{
var type = stack.StackTypeId;
if (type == null)
return;
if (!component.MaterialRequirements.ContainsKey(type))
return;
if (component.MaterialProgress[type] == component.MaterialRequirements[type])
return;
var needed = component.MaterialRequirements[type] - component.MaterialProgress[type];
var count = stack.Count;
if (count < needed)
{
if (!component.PartContainer.Insert(stack.Owner))
return;
component.MaterialProgress[type] += count;
args.Handled = true;
return;
}
var splitStack = _stack.Split(args.Used, needed,
Comp<TransformComponent>(uid).Coordinates, stack);
if (splitStack == null)
return;
if (!component.PartContainer.Insert(splitStack.Value))
return;
component.MaterialProgress[type] += needed;
if (TryInsertPart(uid, args.Used, component, machinePart))
args.Handled = true;
}
return;
}
if (args.Handled)
{
if (IsComplete(component)) {
_popupSystem.PopupEntity(Loc.GetString("machine-frame-component-on-complete"), uid);
}
return;
}
foreach (var (compName, info) in component.ComponentRequirements)
{
if (component.ComponentProgress[compName] >= info.Amount)
continue;
var registration = _factory.GetRegistration(compName);
if (!HasComp(args.Used, registration.Type))
continue;
if (!_container.TryRemoveFromContainer(args.Used) || !component.PartContainer.Insert(args.Used))
continue;
component.ComponentProgress[compName]++;
// Handle stacks
if (TryComp<StackComponent?>(args.Used, out var stack))
{
if (TryInsertStack(uid, args.Used, component, stack))
args.Handled = true;
return;
return;
}
// Handle component requirements
foreach (var (compName, info) in component.ComponentRequirements)
{
if (component.ComponentProgress[compName] >= info.Amount)
continue;
var registration = _factory.GetRegistration(compName);
if (!HasComp(args.Used, registration.Type))
continue;
// Insert the entity, if it hasn't already been inserted
if (!args.Handled)
{
if (!_container.TryRemoveFromContainer(args.Used))
return;
args.Handled = true;
if (!component.PartContainer.Insert(args.Used))
return;
}
foreach (var (tagName, info) in component.TagRequirements)
component.ComponentProgress[compName]++;
if (IsComplete(component))
{
if (component.TagProgress[tagName] >= info.Amount)
continue;
if (!_tag.HasTag(args.Used, tagName))
continue;
if (!_container.TryRemoveFromContainer(args.Used) || !component.PartContainer.Insert(args.Used))
continue;
component.TagProgress[tagName]++;
args.Handled = true;
_popupSystem.PopupEntity(Loc.GetString("machine-frame-component-on-complete"), uid);
return;
}
}
// Handle tag requirements
if (!TryComp<TagComponent>(args.Used, out var tagComp))
return;
foreach (var (tagName, info) in component.TagRequirements)
{
if (component.TagProgress[tagName] >= info.Amount)
continue;
if (!_tag.HasTag(tagComp, tagName))
continue;
// Insert the entity, if it hasn't already been inserted
if (!args.Handled)
{
if (!_container.TryRemoveFromContainer(args.Used))
return;
args.Handled = true;
if (!component.PartContainer.Insert(args.Used))
return;
}
component.TagProgress[tagName]++;
args.Handled = true;
if (IsComplete(component))
{
_popupSystem.PopupEntity(Loc.GetString("machine-frame-component-on-complete"), uid);
return;
}
}
}
/// <returns>Whether or not the function had any effect. Does not indicate success.</returns>
private bool TryInsertBoard(EntityUid uid, EntityUid used, MachineFrameComponent component)
{
if (!TryComp<MachineBoardComponent?>(used, out var machineBoard))
return false;
if (!_container.TryRemoveFromContainer(used))
return false;
if (!component.BoardContainer.Insert(used))
return true;
ResetProgressAndRequirements(component, machineBoard);
// Reset edge so that prying the components off works correctly.
if (TryComp(uid, out ConstructionComponent? construction))
_construction.ResetEdge(uid, construction);
return true;
}
/// <returns>Whether or not the function had any effect. Does not indicate success.</returns>
private bool TryInsertPart(EntityUid uid, EntityUid used, MachineFrameComponent component, MachinePartComponent machinePart)
{
DebugTools.Assert(!HasComp<StackComponent>(uid));
if (!component.Requirements.ContainsKey(machinePart.PartType))
return false;
if (component.Progress[machinePart.PartType] >= component.Requirements[machinePart.PartType])
return false;
if (!_container.TryRemoveFromContainer(used))
return false;
if (!component.PartContainer.Insert(used))
return true;
component.Progress[machinePart.PartType]++;
if (IsComplete(component))
_popupSystem.PopupEntity(Loc.GetString("machine-frame-component-on-complete"), uid);
return true;
}
/// <returns>Whether or not the function had any effect. Does not indicate success.</returns>
private bool TryInsertStack(EntityUid uid, EntityUid used, MachineFrameComponent component, StackComponent stack)
{
var type = stack.StackTypeId;
if (!component.MaterialRequirements.ContainsKey(type))
return false;
var progress = component.MaterialProgress[type];
var requirement = component.MaterialRequirements[type];
var needed = requirement - progress;
if (needed <= 0)
return false;
var count = stack.Count;
if (count < needed)
{
if (!_container.TryRemoveFromContainer(used))
return false;
if (!component.PartContainer.Insert(used))
return true;
component.MaterialProgress[type] += count;
return true;
}
var splitStack = _stack.Split(used, needed, Transform(uid).Coordinates, stack);
if (splitStack == null)
return false;
if (!component.PartContainer.Insert(splitStack.Value))
return true;
component.MaterialProgress[type] += needed;
if (IsComplete(component))
_popupSystem.PopupEntity(Loc.GetString("machine-frame-component-on-complete"), uid);
return true;
}
public bool IsComplete(MachineFrameComponent component)
@@ -247,10 +322,14 @@ public sealed class MachineFrameSystem : EntitySystem
ResetProgressAndRequirements(component, machineBoard);
// If the following code is updated, you need to make sure that it matches the logic in OnInteractUsing()
foreach (var part in component.PartContainer.ContainedEntities)
{
if (TryComp<MachinePartComponent>(part, out var machinePart))
{
DebugTools.Assert(!HasComp<StackComponent>(part));
// Check this is part of the requirements...
if (!component.Requirements.ContainsKey(machinePart.PartType))
continue;
@@ -259,21 +338,23 @@ public sealed class MachineFrameSystem : EntitySystem
component.Progress[machinePart.PartType] = 1;
else
component.Progress[machinePart.PartType]++;
continue;
}
if (TryComp<StackComponent>(part, out var stack))
{
var type = stack.StackTypeId;
// Check this is part of the requirements...
if (type == null)
continue;
if (!component.MaterialRequirements.ContainsKey(type))
continue;
if (!component.MaterialProgress.ContainsKey(type))
component.MaterialProgress[type] = 1;
component.MaterialProgress[type] = stack.Count;
else
component.MaterialProgress[type]++;
component.MaterialProgress[type] += stack.Count;
continue;
}
// I have many regrets.
@@ -290,10 +371,13 @@ public sealed class MachineFrameSystem : EntitySystem
component.ComponentProgress[compName]++;
}
if (!TryComp<TagComponent>(part, out var tagComp))
continue;
// I have MANY regrets.
foreach (var (tagName, _) in component.TagRequirements)
foreach (var tagName in component.TagRequirements.Keys)
{
if (!_tag.HasTag(part, tagName))
if (!_tag.HasTag(tagComp, tagName))
continue;
if (!component.TagProgress.ContainsKey(tagName))

View File

@@ -50,15 +50,15 @@ namespace Content.Server.Stack
if (!Resolve(uid, ref stack))
return null;
// Try to remove the amount of things we want to split from the original stack...
if (!Use(uid, amount, stack))
return null;
// Get a prototype ID to spawn the new entity. Null is also valid, although it should rarely be picked...
var prototype = _prototypeManager.TryIndex<StackPrototype>(stack.StackTypeId, out var stackType)
? stackType.Spawn
: Prototype(uid)?.ID;
// Try to remove the amount of things we want to split from the original stack...
if (!Use(uid, amount, stack))
return null;
// Set the output parameter in the event instance to the newly split stack.
var entity = Spawn(prototype, spawnPosition);

View File

@@ -167,6 +167,7 @@ namespace Content.Shared.Stacks
amount = Math.Min(amount, GetMaxCount(component));
amount = Math.Max(amount, 0);
// Server-side override deletes the entity if count == 0
component.Count = amount;
Dirty(component);

View File

@@ -28,6 +28,7 @@ namespace Content.Shared.Stacks
/// <summary>
/// Set to true to not reduce the count when used.
/// Note that <see cref="Count"/> still limits the amount that can be used at any one time.
/// </summary>
[DataField("unlimited")]
[ViewVariables(VVAccess.ReadOnly)]