* Disable Pulling When Buckling an entity
* Projectile Improvements
If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Firelock In Progress
* Revert "Projectile Improvements"
This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.
* Firelock Graph
* Revert "Merge branch 'master' into test2"
This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.
* Bunch of stuff
- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice
* Output2 to FloorTileItemComponent
* Plating, Underplating and Tiles (+FloorTile Improvements)
* Turf Fixes
+ APC Electronics
* Reinforced Glass In-hand textures
* All the fixes
* Final Changes
* (Hopefully) Last commit
* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* A Few more things
* Edit FirelockComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos
Co-authored-by: Exp <theexp111@gmail.com>
* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
One minor issue remains with this that I can't resolve. The construction window starts off much larger than the tscn dependent version on master. It can be shrunk manually and it'll look the same, but it'd be nice to keep it as it was. Tried manually changing the window size and changing the size flags but couldn't get it to work as I wanted.