* Disable Pulling When Buckling an entity * Projectile Improvements If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets. - Dead people are still unhitable * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Firelock In Progress * Revert "Projectile Improvements" This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4. * Firelock Graph * Revert "Merge branch 'master' into test2" This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c. * Bunch of stuff - Metal Rods - Reinforced Glass - SetStackCount Condition - Tables - Lattice * Output2 to FloorTileItemComponent * Plating, Underplating and Tiles (+FloorTile Improvements) * Turf Fixes + APC Electronics * Reinforced Glass In-hand textures * All the fixes * Final Changes * (Hopefully) Last commit * Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * A Few more things * Edit FirelockComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
460 lines
19 KiB
C#
460 lines
19 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Client.GameObjects.EntitySystems;
|
|
using Content.Client.Utility;
|
|
using Content.Shared.Construction;
|
|
using Content.Shared.GameObjects.Components;
|
|
using Content.Shared.GameObjects.Components.Interactable;
|
|
using Content.Shared.Materials;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.Interfaces.Placement;
|
|
using Robust.Client.Interfaces.ResourceManagement;
|
|
using Robust.Client.Placement;
|
|
using Robust.Client.ResourceManagement;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Client.Utility;
|
|
using Robust.Shared.Enums;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Client.Construction
|
|
{
|
|
public class ConstructionMenu : SS14Window
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
|
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
|
|
[Dependency] private readonly IPlacementManager _placementManager = default!;
|
|
|
|
protected override Vector2? CustomSize => (720, 320);
|
|
|
|
private ConstructionPrototype? _selected;
|
|
private string[] _categories = Array.Empty<string>();
|
|
|
|
private readonly ItemList _recipes;
|
|
private readonly ItemList _stepList;
|
|
private readonly Button _buildButton;
|
|
private readonly Button _eraseButton;
|
|
private readonly LineEdit _searchBar;
|
|
private readonly OptionButton _category;
|
|
private readonly TextureRect _targetTexture;
|
|
private readonly RichTextLabel _targetName;
|
|
private readonly RichTextLabel _targetDescription;
|
|
|
|
public ConstructionMenu()
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
|
|
_placementManager.PlacementChanged += PlacementChanged;
|
|
|
|
Title = "Construction";
|
|
|
|
var hbox = new HBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand};
|
|
|
|
var recipeContainer = new VBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.45f};
|
|
|
|
var searchContainer = new HBoxContainer() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.1f};
|
|
_searchBar = new LineEdit() {PlaceHolder = "Search", SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.6f};
|
|
_category = new OptionButton() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.4f};
|
|
|
|
_recipes = new ItemList() {SelectMode = ItemList.ItemListSelectMode.Single, SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.9f};
|
|
|
|
var spacer = new Control() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.05f};
|
|
|
|
var stepsContainer = new VBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.45f};
|
|
var targetContainer = new HBoxContainer() {Align = BoxContainer.AlignMode.Center, SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.25f};
|
|
_targetTexture = new TextureRect() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.15f, Stretch = TextureRect.StretchMode.KeepCentered};
|
|
var targetInfoContainer = new VBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.85f};
|
|
_targetName = new RichTextLabel() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.1f};
|
|
_targetDescription = new RichTextLabel() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.9f};
|
|
|
|
_stepList = new ItemList() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.75f, SelectMode = ItemList.ItemListSelectMode.None};
|
|
|
|
var buttonContainer = new VBoxContainer() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.1f};
|
|
_buildButton = new Button() {Disabled = true, ToggleMode = true, Text = Loc.GetString("Place construction ghost"), SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.5f};
|
|
|
|
var eraseContainer = new HBoxContainer() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.5f};
|
|
_eraseButton = new Button() {Text = Loc.GetString("Eraser Mode"), ToggleMode = true, SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.7f};
|
|
var clearButton = new Button() {Text = Loc.GetString("Clear All"), SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.3f};
|
|
|
|
recipeContainer.AddChild(searchContainer);
|
|
recipeContainer.AddChild(_recipes);
|
|
|
|
searchContainer.AddChild(_searchBar);
|
|
searchContainer.AddChild(_category);
|
|
|
|
targetInfoContainer.AddChild(_targetName);
|
|
targetInfoContainer.AddChild(_targetDescription);
|
|
|
|
targetContainer.AddChild(_targetTexture);
|
|
targetContainer.AddChild(targetInfoContainer);
|
|
|
|
stepsContainer.AddChild(targetContainer);
|
|
stepsContainer.AddChild(_stepList);
|
|
|
|
eraseContainer.AddChild(_eraseButton);
|
|
eraseContainer.AddChild(clearButton);
|
|
|
|
buttonContainer.AddChild(_buildButton);
|
|
buttonContainer.AddChild(eraseContainer);
|
|
|
|
stepsContainer.AddChild(buttonContainer);
|
|
|
|
hbox.AddChild(recipeContainer);
|
|
hbox.AddChild(spacer);
|
|
hbox.AddChild(stepsContainer);
|
|
Contents.AddChild(hbox);
|
|
|
|
_recipes.OnItemSelected += RecipeSelected;
|
|
_recipes.OnItemDeselected += RecipeDeselected;
|
|
|
|
_searchBar.OnTextChanged += SearchTextChanged;
|
|
_category.OnItemSelected += CategorySelected;
|
|
|
|
_buildButton.OnToggled += BuildButtonToggled;
|
|
clearButton.OnPressed += ClearAllButtonPressed;
|
|
_eraseButton.OnToggled += EraseButtonToggled;
|
|
|
|
PopulateCategories();
|
|
PopulateAll();
|
|
}
|
|
|
|
private void PlacementChanged(object? sender, EventArgs e)
|
|
{
|
|
_buildButton.Pressed = false;
|
|
_eraseButton.Pressed = false;
|
|
}
|
|
|
|
private void PopulateAll()
|
|
{
|
|
foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
|
{
|
|
_recipes.Add(GetItem(recipe, _recipes));
|
|
}
|
|
}
|
|
|
|
private static ItemList.Item GetItem(ConstructionPrototype recipe, ItemList itemList)
|
|
{
|
|
return new ItemList.Item(itemList)
|
|
{
|
|
Metadata = recipe,
|
|
Text = recipe.Name,
|
|
Icon = recipe.Icon.Frame0(),
|
|
TooltipEnabled = true,
|
|
TooltipText = recipe.Description,
|
|
};
|
|
}
|
|
|
|
private void PopulateBy(string search, string category)
|
|
{
|
|
_recipes.Clear();
|
|
|
|
foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
|
{
|
|
if (!string.IsNullOrEmpty(search))
|
|
{
|
|
if (!recipe.Name.ToLowerInvariant().Contains(search.Trim().ToLowerInvariant()))
|
|
continue;
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(category) && category != Loc.GetString("All"))
|
|
{
|
|
if (recipe.Category != category)
|
|
continue;
|
|
}
|
|
|
|
_recipes.Add(GetItem(recipe, _recipes));
|
|
}
|
|
}
|
|
|
|
private void PopulateCategories()
|
|
{
|
|
var uniqueCategories = new HashSet<string>();
|
|
|
|
// hard-coded to show all recipes
|
|
uniqueCategories.Add(Loc.GetString("All"));
|
|
|
|
foreach (var prototype in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
|
{
|
|
var category = Loc.GetString(prototype.Category);
|
|
|
|
if (!string.IsNullOrEmpty(category))
|
|
uniqueCategories.Add(category);
|
|
}
|
|
|
|
_category.Clear();
|
|
|
|
var array = uniqueCategories.ToArray();
|
|
Array.Sort(array);
|
|
|
|
for (var i = 0; i < array.Length; i++)
|
|
{
|
|
var category = array[i];
|
|
_category.AddItem(category, i);
|
|
}
|
|
|
|
_categories = array;
|
|
}
|
|
|
|
private void PopulateInfo(ConstructionPrototype prototype)
|
|
{
|
|
ClearInfo();
|
|
|
|
var isItem = prototype.Type == ConstructionType.Item;
|
|
|
|
_buildButton.Disabled = false;
|
|
_buildButton.Text = Loc.GetString(!isItem ? "Place construction ghost" : "Craft");
|
|
_targetName.SetMessage(prototype.Name);
|
|
_targetDescription.SetMessage(prototype.Description);
|
|
_targetTexture.Texture = prototype.Icon.Frame0();
|
|
|
|
if (!_prototypeManager.TryIndex(prototype.Graph, out ConstructionGraphPrototype graph))
|
|
return;
|
|
|
|
var startNode = graph.Nodes[prototype.StartNode];
|
|
var targetNode = graph.Nodes[prototype.TargetNode];
|
|
|
|
var path = graph.Path(startNode.Name, targetNode.Name);
|
|
|
|
var current = startNode;
|
|
|
|
var stepNumber = 1;
|
|
|
|
Texture? GetTextureForStep(ConstructionGraphStep step)
|
|
{
|
|
switch (step)
|
|
{
|
|
case MaterialConstructionGraphStep materialStep:
|
|
switch (materialStep.Material)
|
|
{
|
|
case StackType.Metal:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/metal.png");
|
|
|
|
case StackType.Glass:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/glass.png");
|
|
|
|
case StackType.Plasteel:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/plasteel.png");
|
|
|
|
case StackType.Phoron:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/phoron.png");
|
|
|
|
case StackType.Cable:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Tools/cables.rsi/coil-30.png");
|
|
|
|
case StackType.MetalRod:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Materials/materials.rsi/rods.png");
|
|
|
|
}
|
|
break;
|
|
|
|
case ToolConstructionGraphStep toolStep:
|
|
switch (toolStep.Tool)
|
|
{
|
|
case ToolQuality.Anchoring:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Tools/wrench.rsi/icon.png");
|
|
case ToolQuality.Prying:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Tools/crowbar.rsi/icon.png");
|
|
case ToolQuality.Screwing:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
|
|
case ToolQuality.Cutting:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
|
|
case ToolQuality.Welding:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Tools/welder.rsi/welder.png");
|
|
case ToolQuality.Multitool:
|
|
return _resourceCache.GetTexture("/Textures/Objects/Tools/multitool.rsi/multitool.png");
|
|
}
|
|
|
|
break;
|
|
|
|
case ComponentConstructionGraphStep componentStep:
|
|
return componentStep.Icon?.Frame0();
|
|
|
|
case PrototypeConstructionGraphStep prototypeStep:
|
|
return prototypeStep.Icon?.Frame0();
|
|
|
|
case NestedConstructionGraphStep _:
|
|
return null;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
foreach (var node in path)
|
|
{
|
|
var edge = current.GetEdge(node.Name);
|
|
var firstNode = current == startNode;
|
|
|
|
if (firstNode)
|
|
{
|
|
_stepList.AddItem(isItem
|
|
? Loc.GetString($"{stepNumber++}. To craft this item, you need:")
|
|
: Loc.GetString($"{stepNumber++}. To build this, first you need:"));
|
|
}
|
|
|
|
foreach (var step in edge.Steps)
|
|
{
|
|
var icon = GetTextureForStep(step);
|
|
|
|
switch (step)
|
|
{
|
|
case MaterialConstructionGraphStep materialStep:
|
|
_stepList.AddItem(
|
|
!firstNode
|
|
? Loc.GetString(
|
|
"{0}. Add {1}x {2}.", stepNumber++, materialStep.Amount, materialStep.Material)
|
|
: Loc.GetString(" {0}x {1}", materialStep.Amount, materialStep.Material), icon);
|
|
|
|
break;
|
|
|
|
case ToolConstructionGraphStep toolStep:
|
|
_stepList.AddItem(Loc.GetString("{0}. Use a {1}.", stepNumber++, toolStep.Tool.GetToolName()), icon);
|
|
break;
|
|
|
|
case PrototypeConstructionGraphStep prototypeStep:
|
|
_stepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, prototypeStep.Name), icon);
|
|
break;
|
|
|
|
case ComponentConstructionGraphStep componentStep:
|
|
_stepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, componentStep.Name), icon);
|
|
break;
|
|
|
|
case NestedConstructionGraphStep nestedStep:
|
|
var parallelNumber = 1;
|
|
_stepList.AddItem(Loc.GetString("{0}. In parallel...", stepNumber++));
|
|
|
|
foreach (var steps in nestedStep.Steps)
|
|
{
|
|
var subStepNumber = 1;
|
|
|
|
foreach (var subStep in steps)
|
|
{
|
|
icon = GetTextureForStep(subStep);
|
|
|
|
switch (subStep)
|
|
{
|
|
case MaterialConstructionGraphStep materialStep:
|
|
if (!isItem)
|
|
_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}x {4}.", stepNumber, parallelNumber, subStepNumber++, materialStep.Amount, materialStep.Material), icon);
|
|
break;
|
|
|
|
case ToolConstructionGraphStep toolStep:
|
|
_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Use a {3}.", stepNumber, parallelNumber, subStepNumber++, toolStep.Tool.GetToolName()), icon);
|
|
break;
|
|
|
|
case PrototypeConstructionGraphStep prototypeStep:
|
|
_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, prototypeStep.Name), icon);
|
|
break;
|
|
|
|
case ComponentConstructionGraphStep componentStep:
|
|
_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, componentStep.Name), icon);
|
|
break;
|
|
}
|
|
}
|
|
|
|
parallelNumber++;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
current = node;
|
|
}
|
|
}
|
|
|
|
private void ClearInfo()
|
|
{
|
|
_buildButton.Disabled = true;
|
|
_targetName.SetMessage(string.Empty);
|
|
_targetDescription.SetMessage(string.Empty);
|
|
_targetTexture.Texture = null;
|
|
_stepList.Clear();
|
|
}
|
|
|
|
private void RecipeSelected(ItemList.ItemListSelectedEventArgs obj)
|
|
{
|
|
_selected = (ConstructionPrototype) obj.ItemList[obj.ItemIndex].Metadata!;
|
|
PopulateInfo(_selected);
|
|
}
|
|
|
|
private void RecipeDeselected(ItemList.ItemListDeselectedEventArgs obj)
|
|
{
|
|
_selected = null;
|
|
ClearInfo();
|
|
}
|
|
|
|
private void CategorySelected(OptionButton.ItemSelectedEventArgs obj)
|
|
{
|
|
_category.SelectId(obj.Id);
|
|
PopulateBy(_searchBar.Text, _categories[obj.Id]);
|
|
}
|
|
|
|
private void SearchTextChanged(LineEdit.LineEditEventArgs obj)
|
|
{
|
|
PopulateBy(_searchBar.Text, _categories[_category.SelectedId]);
|
|
}
|
|
|
|
private void BuildButtonToggled(BaseButton.ButtonToggledEventArgs args)
|
|
{
|
|
if (args.Pressed)
|
|
{
|
|
if (_selected == null) return;
|
|
|
|
var constructSystem = EntitySystem.Get<ConstructionSystem>();
|
|
|
|
if (_selected.Type == ConstructionType.Item)
|
|
{
|
|
constructSystem.TryStartItemConstruction(_selected.ID);
|
|
_buildButton.Pressed = false;
|
|
return;
|
|
}
|
|
|
|
_placementManager.BeginPlacing(new PlacementInformation()
|
|
{
|
|
IsTile = false,
|
|
PlacementOption = _selected.PlacementMode,
|
|
}, new ConstructionPlacementHijack(constructSystem, _selected));
|
|
}
|
|
else
|
|
{
|
|
_placementManager.Clear();
|
|
}
|
|
|
|
_buildButton.Pressed = args.Pressed;
|
|
}
|
|
|
|
private void EraseButtonToggled(BaseButton.ButtonToggledEventArgs args)
|
|
{
|
|
if (args.Pressed) _placementManager.Clear();
|
|
_placementManager.ToggleEraserHijacked(new ConstructionPlacementHijack(_systemManager.GetEntitySystem<ConstructionSystem>(), null));
|
|
_eraseButton.Pressed = args.Pressed;
|
|
}
|
|
|
|
private void ClearAllButtonPressed(BaseButton.ButtonEventArgs obj)
|
|
{
|
|
var constructionSystem = EntitySystem.Get<ConstructionSystem>();
|
|
|
|
constructionSystem.ClearAllGhosts();
|
|
}
|
|
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
base.Dispose(disposing);
|
|
|
|
if (disposing)
|
|
{
|
|
_placementManager.PlacementChanged -= PlacementChanged;
|
|
}
|
|
}
|
|
}
|
|
}
|